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What Driving Abilities Do Racing Video Games Stimulate? Rating the Levels of Realism Experienced in Commercial Racing Video Games

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Advances in Human Aspects of Transportation (AHFE 2017)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 597))

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Abstract

The relationship between racing video games and road accidents is producing relevant research, but there are no studies (or game-content rating systems) that analyze the quality of the driving experience in video games. The aim of the present research is to propose a taxonomy of the driving experience content, to evaluate and cluster the realism of the driving experience created by different racing video game. A selection of 11 commercial video games, previously considered in safety researches, was used to build and test a Driving Experience Analysis – Rating Grid (DEA-RG). Levels of “environmental realism”, “driving realism” and “accident realism” were assessed. DEA-RG scores showed that different categories of racing games generate very different user’s experiences in driving simulations, with mixed levels of realism even within game-categories previously considered as homogenous. Implications for video game developers and road-safety researchers are discussed, for more systematic research hypothesis.

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Correspondence to Daniele Ruscio .

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Ruscio, D. (2018). What Driving Abilities Do Racing Video Games Stimulate? Rating the Levels of Realism Experienced in Commercial Racing Video Games. In: Stanton, N. (eds) Advances in Human Aspects of Transportation. AHFE 2017. Advances in Intelligent Systems and Computing, vol 597. Springer, Cham. https://doi.org/10.1007/978-3-319-60441-1_88

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  • DOI: https://doi.org/10.1007/978-3-319-60441-1_88

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60440-4

  • Online ISBN: 978-3-319-60441-1

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