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A Framework for Designing Smarter Serious Games

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Smart Universities (SEEL 2017)

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 70))

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Abstract

As smart technology becomes more ubiquitous, there are increased opportunities to enhance the way that educational content is presented and practiced. There are numerous studies indicating the importance of combining instructional and game design in the process of developing serious games. However, there are no frameworks or processes that have been developed to provide insight on methods for effectively combining these existing design methodologies. To this end, a modular framework has been developed with an accompanying spiral design process that facilitates the design, development, and continued improvement of smarter serious games. The implementation of this framework will be explored through an evolving serious game developed using the framework that is aimed to teach precalculus at the college level.

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Acknowledgements

Many of the games that have been provided as examples to elucidate game and instructional design principles were developed as part of MAVEN: Mathematics for Veteran Education, which is part of the Stern2STEM program made possible through the Office of Naval Research STEM under ONR GRANT11899718.

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Correspondence to Katherine Smith .

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Smith, K., Shull, J., Shen, Y., Dean, A., Heaney, P. (2018). A Framework for Designing Smarter Serious Games. In: Uskov, V., Bakken, J., Howlett, R., Jain, L. (eds) Smart Universities. SEEL 2017. Smart Innovation, Systems and Technologies, vol 70. Springer, Cham. https://doi.org/10.1007/978-3-319-59454-5_9

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  • DOI: https://doi.org/10.1007/978-3-319-59454-5_9

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  • Publisher Name: Springer, Cham

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