Abstract
Film grain is a highly valued characteristic of analog images, thus realistic digital film grain synthesis is an important objective for many modern photographers and film-makers. We carry out a theoretical analysis of a physically realistic film grain model, based on a Boolean model, and derive expressions for the expected value and covariance of the film grain texture. We approximate these quantities using a Monte Carlo simulation, and use them to propose a film grain synthesis algorithm based on Gaussian textures. With numerical and visual experiments, we demonstrate the correctness and subjective qualities of the proposed algorithm.
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Notes
- 1.
Please note that the Boolean model is in fact defined in a much more general fashion, but for our purposes this definition is sufficient.
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Newson, A., Faraj, N., Delon, J., Galerne, B. (2017). Analysis of a Physically Realistic Film Grain Model, and a Gaussian Film Grain Synthesis Algorithm. In: Lauze, F., Dong, Y., Dahl, A. (eds) Scale Space and Variational Methods in Computer Vision. SSVM 2017. Lecture Notes in Computer Science(), vol 10302. Springer, Cham. https://doi.org/10.1007/978-3-319-58771-4_16
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DOI: https://doi.org/10.1007/978-3-319-58771-4_16
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