Understanding Game Design for the Development of a Game Environment

  • André Salomão
  • Flávio Andaló
  • Milton Luiz Horn Vieira
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 713)

Abstract

In this paper, we will show the importance of understanding game design concepts when creating a game level. In this case, we are using the creation of a game level that has being made as a final project of an undergraduate student, to show the results of this paper. We used three methodologies to help them in this process, coming from these sources: the paper “It’s Only a Game”, the book “The Art of Game Design: A Book of Lenses”, and the paper called “MDA: A Formal Approach to Game Design and Game Research”.

Keywords

Game design Game level MDA 

References

  1. 1.
    Hunicke, R., LeBlanc, M., Zubek, R.: MDA: a formal approach to game design and game research. In: Game Design and Tuning Workshop at Game Developers Conference 2001–2004Google Scholar
  2. 2.
    Schell, J.: The Art of Game Design a Book of Lenses, 2nd edn. CRC Press Taylor & Francis Group, Boca Raton (2008)Google Scholar
  3. 3.
    Wallman, J.: It’s only a game. In: Chestnut Lodge Wargames Group Fourth Annual Conference, October 1995Google Scholar

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • André Salomão
    • 1
  • Flávio Andaló
    • 1
  • Milton Luiz Horn Vieira
    • 1
  1. 1.Universidade Federal de Santa CatarinaFlorianópolisBrazil

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