GURaaS: An End-User Platform for Embedding Research Instruments into Games

  • Carlos Pereira Santos
  • Jeroen van de Haterd
  • Kevin Hutchinson
  • Vassilis-Javed Khan
  • Panos Markopoulos
Conference paper

DOI: 10.1007/978-3-319-58735-6_3

Part of the Lecture Notes in Computer Science book series (LNCS, volume 10303)
Cite this paper as:
Santos C.P., van de Haterd J., Hutchinson K., Khan VJ., Markopoulos P. (2017) GURaaS: An End-User Platform for Embedding Research Instruments into Games. In: Barbosa S., Markopoulos P., Paternò F., Stumpf S., Valtolina S. (eds) End-User Development. IS-EUD 2017. Lecture Notes in Computer Science, vol 10303. Springer, Cham

Abstract

In this paper, we detail a software platform that enables game developers to expose aspects of their games to researchers who are not necessarily familiar with game development, providing them the possibility to customize game content for behavioral user research, and more specifically to embed survey items in a game context. With this platform we introduce the concept of Games User Research as a Service (GURaaS). This articled describes the process we followed to design GURaaS, its high level architecture and its application in a case study. We envision that GURaaS will assist researchers and organizations by helping them expand their reach in finding participants and in collecting survey data reducing the tedium for survey participants.

Keywords

Game User Research System architecture End user 

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Carlos Pereira Santos
    • 1
    • 2
  • Jeroen van de Haterd
    • 1
  • Kevin Hutchinson
    • 1
  • Vassilis-Javed Khan
    • 2
  • Panos Markopoulos
    • 2
  1. 1.NHTV Breda University of Applied SciencesBredaNetherlands
  2. 2.Eindhoven University of TechnologyEindhovenNetherlands

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