GURaaS: An End-User Platform for Embedding Research Instruments into Games

  • Carlos Pereira Santos
  • Jeroen van de Haterd
  • Kevin Hutchinson
  • Vassilis-Javed Khan
  • Panos Markopoulos
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10303)

Abstract

In this paper, we detail a software platform that enables game developers to expose aspects of their games to researchers who are not necessarily familiar with game development, providing them the possibility to customize game content for behavioral user research, and more specifically to embed survey items in a game context. With this platform we introduce the concept of Games User Research as a Service (GURaaS). This articled describes the process we followed to design GURaaS, its high level architecture and its application in a case study. We envision that GURaaS will assist researchers and organizations by helping them expand their reach in finding participants and in collecting survey data reducing the tedium for survey participants.

Keywords

Game User Research System architecture End user 

References

  1. 1.
    Luengo-Oroz, M.A., Arranz, A., Frean, J.: Crowdsourcing malaria parasite quantification: an online game for analyzing images of infected thick blood smears. J. Med. Internet Res. 14, e167 (2012)CrossRefGoogle Scholar
  2. 2.
    Khatib, F., Cooper, S., Tyka, M.D., Xu, K., Makedon, I., Popovic, Z., Baker, D., Players, F.: From the Cover: Algorithm discovery by protein folding game players (2011)Google Scholar
  3. 3.
    von Ahn, L., Dabbish, L.: Labeling images with a computer game. In: ACM Conference on Human Factors in Computing Systems, pp. 319–326 (2004)Google Scholar
  4. 4.
    Mirza-Babaei, P., Zammitto, V., Niesenhaus, J., Sangin, M., Nacke, L.: Games user research. In: CHI 2013 Extended Abstracts on Human Factors in Computing Systems - CHI EA 2013, p. 3219 (2013)Google Scholar
  5. 5.
    Nacke, L., Moser, C., Drachen, A., Mirza-Babaei, P., Abney, A., Zhenyu, Z.: (Cole) lightweight games user research for indies and non-profit organizations. In: CHI Extended Abstracts on Human Factors in Computing Systems, pp. 3597–3603 (2016)Google Scholar
  6. 6.
    Yusoff, A., Crowder, R., Gilbert, L., Wills, G.: A conceptual framework for serious games. In: Proceedings - 2009 9th IEEE International Conference on Advanced Learning Technologies, ICALT 2009, pp. 21–23 (2009)Google Scholar
  7. 7.
    Medler, B.: Player dossiers: Analyzing gameplay data as a reward. Game Stud. 11 (2011)Google Scholar
  8. 8.
    Learning, D.G.: Fun, Play and Games: What Makes Games Engaging. Scientist, 1–31 (2001)Google Scholar
  9. 9.
    Hoffman, B., Nadelson, L.: Motivational engagement and video gaming: a mixed methods study (2010)Google Scholar
  10. 10.
    Sharritt, M.J., Sharritt, M.A.: User-experience game research? In: Games + Learning + Society (GLS) 6.0 (2010)Google Scholar
  11. 11.
    Charsky, D.: From Edutainment to Serious Games: A Change in the Use of Game Characteristics (2010)Google Scholar
  12. 12.
    Maslow, A.H.: A Theory of Human Motivation (1970)Google Scholar
  13. 13.
    Crawford, C.: The art game design. Epilepsy Res. 49, 512 (2008)MathSciNetGoogle Scholar
  14. 14.
    Schell, J.: The Art of Game Design: A Book of Lenses. Morgan Kaufmann, Burlington (2008)Google Scholar
  15. 15.
    Lazzaro, N.: Why We Play Games: Four Keys to More Emotion Without Story (2004)Google Scholar
  16. 16.
    In-game advertising the right way: Monetize, engage, retain (2016)Google Scholar
  17. 17.
    Björk, S., Holopainen, J.: Patterns in Game Design (2005)Google Scholar
  18. 18.
    Berkovsky, S., Coombe, M., Freyne, J., Bhandari, D., Baghaei, N.: Physical activity motivating games: virtual rewards for real activity. In: CHI 2010 Games Play, pp. 243–252 (2010)Google Scholar
  19. 19.
    Geraldus Galehantomo, P.S.: Platform Comparison Between Games Console, Mobile Games And PC Games (2015). http://journal.unika.ac.id/index.php/sisforma/article/view/407
  20. 20.
    Mehm, F., Reuter, C., Göbel, S., Steinmetz, R.: Future trends in game authoring tools. In: Herrlich, M., Malaka, R., Masuch, M. (eds.) ICEC 2012. LNCS, vol. 7522, pp. 536–541. Springer, Heidelberg (2012). doi:10.1007/978-3-642-33542-6_70 CrossRefGoogle Scholar
  21. 21.
    Nacke, L.E., Drachen, A., Kuikkaniemi, K., De Kort, Y.A.W.: Playability and player experience research. In: Proceedings of the IEEE, pp. 1–11 (2009)Google Scholar
  22. 22.
    Behrend, T.S., Sharek, D.J., Meade, A.W., Wiebe, E.N.: The viability of crowdsourcing for survey research. Behav. Res. Methods 43, 800–813 (2011)CrossRefGoogle Scholar
  23. 23.
    Dolmaya, J.M.: The Ethics of Crowdsourcing. Linguist. Antverp, pp. 97–110 (2011)Google Scholar
  24. 24.
    Yannakakis, G.N., Spronck, P., Loiacono, D., André, E.: Player modeling (2013). http://drops.dagstuhl.de/opus/volltexte/2013/4335/
  25. 25.
    van Lankveld, G., Spronck, P., van den Herik, J., Arntz, A.: Games as personality profiling tools. In: 2011 Conference on Computational Intelligence and Games, pp. 197–202 (2011)Google Scholar
  26. 26.
    Worth, N.C., Book, A.S.: Personality and behavior in a massively multiplayer online role-playing game. Comput. Human Behav. 38, 322–330 (2014)CrossRefGoogle Scholar
  27. 27.
    Pereira Santos, C., Khan, V.-J., Markopoulos, P.: Inferring a player’s need for cognition from hints. In: ACM Intelligent User Interfaces 2016, pp. 76–79 (2016)Google Scholar
  28. 28.
    Pereira Santos, C., Hutchinson, K., Khan, V.J., Markopoulos, P.: Measuring self-esteem with games. In: ACM Intelligent User Interfaces 2017, pp. 95–106 (2017)Google Scholar
  29. 29.
    Namiot, D., Sneps-Sneppe, M.: On Micro-services Architecture (2014). http://injoit.org/index.php/j1/article/view/139
  30. 30.
    Rosenberg, M.: Rosenberg self-esteem scale (RSE). Accept. Commit. Ther. 52 (1965)Google Scholar

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Carlos Pereira Santos
    • 1
    • 2
  • Jeroen van de Haterd
    • 1
  • Kevin Hutchinson
    • 1
  • Vassilis-Javed Khan
    • 2
  • Panos Markopoulos
    • 2
  1. 1.NHTV Breda University of Applied SciencesBredaNetherlands
  2. 2.Eindhoven University of TechnologyEindhovenNetherlands

Personalised recommendations