User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10289)


Augmenting table-top role-playing games (TTRPG) with computers is an extensive research area. Nevertheless, wearable devices were not considered a part of TTRPG before. Previous studies speculate that wearables may be valuable additions for games by altering many aspects some of which can address TTRPG such as character identification. Still, we did not encounter a player oriented exploratory study which suggests possible utilization ways for these devices. Therefore, we organized a participatory design workshop with 25 participants aiming at eliciting ideas from users to produce design knowledge about the interaction techniques, actions, visual properties and the GM’s role. We also wanted to understand users’ overall reactions to the idea of wearables in TTRPG. The workshop resulted in 5 conceptual device designs which led to design implications that can guide designers in this unexplored area. Moreover, we proposed a speculative arm-worn device drawing upon these implications.


Wearables Role-playing Games Game research Game design Movement-based game-play Participatory design Design workshop User centered design Design speculation 



We thank all volunteer participants of our workshop. We also thank our colleagues at KUAR for their detailed review in this paper.


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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.Koç University – Arçelik Research Center for Creative Industries (KUAR)İstanbulTurkey

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