Remote Touch: Humanizing Social Interactions in Technology Through Multimodal Interfaces

  • Alexia MandevilleEmail author
  • David Birnbaum
  • Chad Sampanes
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10280)


Waves, pokes, and tugs are simple social gestures that can benefit from more thoughtful design when translated onto mobile devices and computers. Haptics provide an additional mode of conveyance that is frequently forgotten about in development of mobile technologies, but incorporating it can have significant positive impact on user experience. Combining advanced vibrotactile haptics, location, and multimodally congruent feedback, our prototype creates a simple experience that connects people through non-verbal information to deliver a meaningful gesture and playful interaction.


Haptics Touchsense Multimodal Design Location iBeacon Social Interaction Tactile Touch Mobile Application Wearable Gesture User experience UX 


  1. Billings, A.G., Moos, R.H.: The role of coping responses and social resources in attenuating the stress of life events. J. behav. med. 4(2), 139–157 (1981)CrossRefGoogle Scholar
  2. Central Intelligence Agency: The World Factbook (2014). Retrieved
  3. Chan, A., MacLean, K., McGrenere, J.: Designing haptic icons to support collaborative turn-taking. Int. J. Hum.-Comput. Stud. 66(5), 333–355 (2008)CrossRefGoogle Scholar
  4. Consalvo, M.: Using your friends: social mechanics in social games. In: Proceedings of the 6th International Conference on Foundations of Digital Games. ACM (2011)Google Scholar
  5. El Saddik, A.: The potential of haptics technologies. IEEE Instrum. Meas. Mag. 10(1), 10–17 (2007)CrossRefGoogle Scholar
  6. Estimote, Inc. How precise are Estimote beacons? (2015).
  7. Kobayashi, D., Nakamura, R.: Designing effective vibration patterns for tactile interfaces. In: Yamamoto, S. (ed.) HIMI 2016. LNCS, vol. 9734, pp. 511–522. Springer, Cham (2016). doi: 10.1007/978-3-319-40349-6_49 CrossRefGoogle Scholar
  8. MacLean, Karon E.: Haptic interaction design for everyday interfaces. Rev. Hum. Factors Ergon. 4(1), 149–194 (2008)CrossRefGoogle Scholar
  9. McNeill, D.: Hand and Mind: What Gestures Reveal about Thought. University of Chicago press, Chicago (1992)Google Scholar
  10. Perrin, A.: Social media usage. Pew Research Center (2015)Google Scholar
  11. Porter, N.C., et al.: Virtual reality welder training. J. Ship Prod. 22(3), 126–138 (2006)Google Scholar
  12. Seymour, N.E., et al.: Virtual reality training improves operating room performance: results of a randomized, double-blinded study. Ann. Surg. 236(4), 458–464 (2002)CrossRefGoogle Scholar
  13. Weinschenk, S.M.: Neuro Web Design: What Makes them Click?. New Riders Publishing, Berkeley (2009)Google Scholar
  14. Zandbergen, P.A., Barbeau, S.J.: Positional accuracy of assisted GPS data from high-sensitivity GPS-enabled mobile phones. J. Navig. 64(03), 381–399 (2011)CrossRefGoogle Scholar

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Alexia Mandeville
    • 1
    Email author
  • David Birnbaum
    • 1
  • Chad Sampanes
    • 1
  1. 1.Immersion CorporationSan JoseUSA

Personalised recommendations