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Scrum Hero: Gamifying the Scrum Framework

  • Jamila Peripolli SouzaEmail author
  • André Ricardo Zavan
  • Daniela Eloise Flôr
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 680)

Abstract

This short paper presents a framework proposal for the planning and the management of software projects based on Scrum, using gamification techniques. The objective of the proposal is to verify how the gamification can interfere in the motivation and efficiency of a team in a real development environment.

Keywords

Gamification Scrum Software engineering Agile 

References

  1. 1.
    Standish Group: CHAOS report (2015). http://blog.standishgroup.com/post/50
  2. 2.
    Geneca: Up to 75% of business and IT executives anticipate their software projects will fail, Oak Brook (2011). http://www.geneca.com/75-business-executives-anticipate-software-projects-fail/
  3. 3.
    Feath, F.: IT project failure rates: facts and reasons. Faeth Choaching, New York (2012). http://faethcoaching.com/it-project-failure-rates-facts-and-reasons/
  4. 4.
    Junior, S.A.S.: Gamificação: Introdução e conceitos básicos (Gamification: An Introduction and Basic Concepts), São Paulo (2014)Google Scholar
  5. 5.
    Schwaber, K.; Sutherland, J.: Guia do Scrum: Um guia definitivo para o Scrum: as regras do jogo (A Guide to Scrum: The Definitive Guide to Scrum: The Rules of the Game) (2011)Google Scholar

Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Jamila Peripolli Souza
    • 1
    Email author
  • André Ricardo Zavan
    • 1
  • Daniela Eloise Flôr
    • 1
  1. 1.Graduate Program in Technology in Systems Analysis and DevelopmentInstituto Federal do Paraná (IFPR)ParanavaíBrazil

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