A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education

  • Yujie Zhu
  • Stephen Jia WangEmail author
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 196)


Augmented Reality (AR) has been recognized as one of the most promising technologies for the gaming industry. In this study, the designers intend to apply AR technology to developing an educational interactive game. This paper presents an AR featured educational game specifically designed for 4–6 years old pre-school children. The main objective of the game was to teach children knowledge about color mix, mathematics and 2D-3D geometrical shapes. This game allows user to interact with both in-screen and physical objects at same time, and different interaction forms like the touch screen (click) and AR game (rotate) for better interaction with real world and learning. This paper focuses in detail on the design and interactive behavior. Furthermore, beyond the needs of children, this game also serves for parents. Through the Token Economy method, parents can control kids’ playing time, and track and modify their everyday behavior.


Augmented reality Tangible interaction Educational game Early childhood education 


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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017

Authors and Affiliations

  1. 1.Department of Design, Faculty of Art Design & ArchitectureMonash UniversityMelbourneAustralia
  2. 2.International Tangible Interaction Design labMonash UniversityMelbourneAustralia

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