Theater Meets Robot – Toward Inclusive STEAM Education

  • Calkin Suero MonteroEmail author
  • Ilkka JormanainenEmail author
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 560)


Science, technology, engineering and math education has been expanded by the inclusion of the arts as an integral area. As such, STEAM education is posed to be gender inclusive and accessible for all levels of technical abilities. In this paper, we present our work on the inclusion of the arts into robotics education through the theater robotics concept. A description of the processes involved to develop a multidisciplinary theater robotics project are presented here alongside highlighted benefits that can be expected in terms of fostering students’ 21st century skills. The lessons learned from our theater robotics ventures will be leveraged in the Horizon 2020 eCraft2Learn research and innovation project, where we expect to achieve a smooth integration of technical and humanities subjects and skills, paving the way toward a motivating and inclusive education for all students in different STEAM contexts.


Theater Robotics education Arts STEAM 


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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  1. 1.School of ComputingUniversity of Eastern FinlandJoensuuFinland

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