Abstract
As interfaces between the brain and computers, EEG-based BCIs are useful to the control of assistive devices and technologies. This chapter proposes a hybrid EEG-based BCI for controlling a video game using EEG rhythms and SSVEPs. It builds on the work presented in prior chapters, applying it to gaming that involves training aspects and more complex commands. An EEG cap with seven active electrodes was used to collect users’ brain signals. The signals were passed through noise suppression and classification using the Fast Fourier Transform (FFT), the ANBF and adaptive thresholds.
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Song, X., Xie, S., Meng, W. (2017). A Hybrid BCI for Gaming. In: Xie, S., Meng, W. (eds) Biomechatronics in Medical Rehabilitation. Springer, Cham. https://doi.org/10.1007/978-3-319-52884-7_5
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