Arnheim, R. (1969). Visual thinking. Berkley, CA: University of California Press.
A. Basawapatna, K. H. Koh, A. Repenning, D. C. Webb, & K. S. Marshall. (2011). Recognizing computational thinking patterns. Paper presented at the the 42nd ACM technical symposium on computer science education (SIGCSE), Dallas, TX, USA.
Basawapatna, A. R., Repenning, A., & Lewis, C. H. (2013). The simulation creation toolkit: An initial exploration into making programming accessible while preserving computational thinking. Paper presented at the 44th ACM technical symposium on computer science education (SIGCSE 2013), Denver, CO, USA.
Burckhardt, S., Fahndrich, M., Halleux, P. D., McDirmid, S., Moskal, M., Tillmann, N., & Kato, J. (2013). It's alive! continuous feedback in UI programming. Paper presented at the proceedings of the 34th ACM SIGPLAN conference on programming language design and implementation, Seattle, WA, USA.
Conway, M., Audia, S., Burnette, T., Cosgrove, D., Christiansen, K., Deline, R., & Pausch, R. (2000). Alice: Lessons learned from building a 3D system for novices. Paper presented at the CHI 2000 conference on human factors in computing systems, The Hague, Netherlands.
Dijkstra, E. W. (2001). The end of computing science? Communications of the ACM, 44(3), 92. doi:10.1145/365181.365217.
diSessa, A. A. (1991). An overview of boxer. Journal of Mathematical Behavior, 10, 3–15.
diSessa, A. (2000). Changing minds: Computers, learning, and literacy. Cambridge, MA: MIT.
Fischer, G. (1994). Domain-oriented design environments. In Automated software engineering (Vol. 1, pp. 177–203). Boston, MA: Kluwer Academic.
Grover, S., & Pea, R. (2013). Computational thinking in K–12: A review of the state of the field. Educational Researcher, 42(1), 38–43. doi:10.3102/0013189X12463051.
Guzdial, M. (2008). Education: Paving the way for computational thinking. Communications of the ACM, 51, 25–27.
Guzdial, M. (2015). Learner-centered design of computing education: Research on computing for everyone. Synthesis Lectures on Human-Centered Informatics, 8, 1.
Ioannidou, A., Repenning, A., & Webb, D. (2009). AgentCubes: Incremental 3D end-user development. Journal of Visual Language and Computing, 20(4), 236–251.
Kahn, K. (1996). Seeing systolic computations in a video game world. Paper presented at the proceedings of the 1996 IEEE symposium of visual languages, Boulder, CO, USA.
Koh, K. H., Basawapatna, A., Bennett, V., & Repenning, A. (2010). Towards the automatic recognition of computational thinking for adaptive visual language learning. Paper presented at the conference on visual languages and human centric computing (VL/HCC 2010), Madrid, Spain.
Lieberman, H., Paternò, F., & Wulf, V. (Eds.). (2006). End user development (Vol. 9). Dordrecht: Springer.
McDirmid, S. (2007). Living it up with a live programming language. Paper presented at the proceedings of the 22nd annual ACM SIGPLAN conference on object-oriented programming systems and applications (OOPSLA '07).
McDirmid, S. (2013). Usable live programming. Paper presented at the SPLASH onward!, Indianapolis, IN, USA.
Michotte, A. (1963). The perception of causality. (T. R. Miles, Trans.). London: Methuen
Myers, B. A., Pane, J. F., & Ko, A. (2004). Natural programming languages and environments. Communications of the ACM, 47(9), 47–52. doi:10.1145/1015864.1015888.
Nardi, B. (1993). A small matter of programming. Cambridge, MA: MIT.
Nardi, B. A., & Miller, J. R. (1990). The spreadsheet interface: A basis for end user programming. Paper presented at the INTERACT 90–3rd IFIP international conference on human-computer interaction, Cambridge, http://www.miramontes.com/writing/spreadsheet-eup/
National Research Council, Committee for the Workshops on Computational Thinking, Computer Science and Telecommunications Board, Division on Engineering and Physical Sciences. (2010). Report of a workshop on the scope and nature of computational thinking. Washington, DC: National Academies.
Papert, S. (1993). The children’s machine. New York, NY: Basic Books.
Papert, S. (1996). An exploration in the space of mathematics educations. International Journal of Computers for Mathematical Learning, 1(1), 95–123.
Pea, R. (1983). LOGO programming and problem solving. Paper presented at symposium of the annual meeting of the American Educational Research Association (AERA), “Chameleon in the Classroom: Developing Roles for Computers” Montreal, Canada, April 1983.
Repenning, A. (1994). Bending icons: Syntactic and semantic transformation of icons. Paper presented at the proceedings of the 1994 IEEE symposium on visual languages, St. Louis, MO.
Repenning, A. (1995). Bending the rules: Steps toward semantically enriched graphical rewrite rules. Paper presented at the proceedings of visual languages, Darmstadt, Germany.
Repenning, A. (2001). End-user programmable simulations in education. Paper presented at the HCI international 2001, New Orleans.
Repenning, A. (2006). Collaborative diffusion: Programming antiobjects. Paper presented at the OOPSLA 2006, ACM SIGPLAN international conference on object-oriented programming systems, languages, and applications, Portland, Oregon.
Repenning, A. (2013a). Conversational programming: Exploring interactive program analysis. Paper presented at the 2013 ACM international symposium on new ideas, new paradigms, and reflections on programming and software (SPLASH/Onward! 13), Indianapolis, Indiana, USA.
Repenning, A. (2013b). Making programming accessible and exciting. IEEE Computer, 18(13), 78–81.
Repenning, A., & Ambach, J. (1996). Tactile programming: A unified manipulation paradigm supporting program comprehension, composition and sharing. Paper presented at the 1996 IEEE symposium of visual languages, Boulder, CO.
Repenning, A., & Ioannidou, A. (2006). AgentCubes: Raising the ceiling of end-user development in education through incremental 3D. Paper presented at the IEEE symposium on visual languages and human-centric computing 2006, Brighton, UK.
Repenning, A., & Perrone, C. (2000). Programming by analogous examples. Communications of the ACM, 43(3), 90–97.
Repenning, A., & Perrone-Smith, C. (2001). Programming by analogous examples. In H. Lieberman (Ed.), Your wish is my command: Programming by example (Vol. 43, pp. 90–97). San Francisco, CA: Morgan Kaufmann Publishers.
Repenning, A., Basawapatna, A., Assaf, D., Maiello, C., & Escherle, N. (2016). Retention of flow: Evaluating a computer science education week activity. Paper presented at the special interest group of computer science education (SIGCSE 2016), Memphis, Tennessee.
Repenning, A., Webb, D. C., Brand, C., Gluck, F., Grover, R., Miller, S., et al. (2014). Beyond minecraft: Facilitating computational thinking through modeling and programming in 3D. IEEE Computer Graphics and Applications, 34(3), 68–71. doi:10.1109/MCG.2014.46.
Repenning, A., Webb, D. C., Koh, K. H., Nickerson, H., Miller, S. B., Brand, C., et al. (2015). Scalable game design: A strategy to bring systemic computer science education to schools through game design and simulation creation. Transactions on Computing Education (TOCE), 15(2), 1–31. doi:10.1145/2700517.
Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., & Kafai, Y. (2009a). Scratch: Programming for all. Communincation of the ACM, 52(11), 60–67.
Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., & Kafai, Y. (2009b). Scratch: Programming for all. Communications of the ACM, 52, 60.
Rittel, H., & Webber, M. M. (1984). Planning problems are wicked problems. In N. Cross (Ed.), Developments in design methodology (pp. 135–144). New York, NY: Wiley.
Schneider, K., & Repenning, A. (1995). Deceived by ease of use: Using paradigmatic applications to build visual design. Paper presented at the proceedings of the 1995 symposium on designing interactive systems, Ann Arbor, MI.
Sweigart, A. (2010). Invent your own computer games with Python, A beginner’s guide to computer programming in Python.
Turkle, S. (2007). Evocative objects: Things we think with. Cambridge, MA: MIT.
Willis, C. L., & Miertschin, S. L. (2005). Mind tools for enhancing thinking and learning skills. Paper presented at the proceedings of the 6th conference on information technology education, Newark, NJ, USA.
Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33–35.
Wing, J. M. (2008). Computational thinking and thinking about computing. Philosophical Transactions of the Royal Society, 2008(366), 3717–3725.
Wing, J. M. (2014). Computational thinking benefits society. http://socialissues.cs.toronto.edu/index.html%3Fp=279.html
Yager, R. (Ed.). (1995). Constructivism and learning science. Mahway, NJ: Lawrence Erlbaum Associates.