Serious Games and Edutainment Applications

pp 625-648


“I Just Don’t Know Where to Begin”: Designing to Facilitate the Educational Use of Commercial, Off-the-Shelf Video Games

  • Kyrie Eleison H. CaldwellAffiliated withMassachusetts Institute of Technology Email author 
  • , Scot OsterweilAffiliated withMassachusetts Institute of Technology
  • , Carole UrbanoAffiliated withMassachusetts Institute of Technology
  • , Philip TanAffiliated withMassachusetts Institute of Technology
  • , Richard EberhardtAffiliated withMassachusetts Institute of Technology

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This chapter documents the process and preliminary results of a two year project in which a team of MIT researchers, in close collaboration with local educators, designed and tested supplemental teaching resources for supporting educators in implementing the use of commercial, off-the-shelf games in their secondary level, humanities (e.g. social studies, history, languages) classrooms. The chapter also provides an overview of similar research in the field of game-based learning and addresses challenges likely to be encountered in such implementation processes, particularly in the American public educational context.


Commercial off-the-shelf games Co-design Curriculum design Humanities education Secondary education Research documentation