“I Just Don’t Know Where to Begin”: Designing to Facilitate the Educational Use of Commercial, Off-the-Shelf Video Games

  • Kyrie Eleison H. CaldwellEmail author
  • Scot Osterweil
  • Carole Urbano
  • Philip Tan
  • Richard Eberhardt


This chapter documents the process and preliminary results of a two year project in which a team of MIT researchers, in close collaboration with local educators, designed and tested supplemental teaching resources for supporting educators in implementing the use of commercial, off-the-shelf games in their secondary level, humanities (e.g. social studies, history, languages) classrooms. The chapter also provides an overview of similar research in the field of game-based learning and addresses challenges likely to be encountered in such implementation processes, particularly in the American public educational context.


Commercial off-the-shelf games Co-design Curriculum design Humanities education Secondary education Research documentation 


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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Kyrie Eleison H. Caldwell
    • 1
    Email author
  • Scot Osterweil
    • 1
  • Carole Urbano
    • 1
  • Philip Tan
    • 1
  • Richard Eberhardt
    • 1
  1. 1.Massachusetts Institute of TechnologyCambridgeUSA

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