BitRun: Gamification of Health Data from Fitbit® Activity Trackers

  • Rachel Gawley
  • Carley Morrow
  • Herman Chan
  • Richard Lindsay
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 187)

Abstract

This paper presents a mobile game, BitRun that is designed to interact with Fitbit® data in the generation of the game terrain of an endless runner mobile app. By authorizing the game to interact with their Fitbit® data, a user experiences unique and personalized gameplay based on their daily activity. The aim is to use real-game mechanics to encourage users to stay engaged with their activity trackers and subsequently create positive behavior change by rewarding the user in the game for an increase their activity.

Keywords

Wearables Gamification Activity trackers Fitbit® Quantified self Games mHealth 

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2016

Authors and Affiliations

  • Rachel Gawley
    • 1
  • Carley Morrow
    • 1
  • Herman Chan
    • 1
  • Richard Lindsay
    • 1
  1. 1.AppAttic Ltd.BelfastUK

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