Abstract
This paper presents a mobile game, BitRun that is designed to interact with Fitbit® data in the generation of the game terrain of an endless runner mobile app. By authorizing the game to interact with their Fitbit® data, a user experiences unique and personalized gameplay based on their daily activity. The aim is to use real-game mechanics to encourage users to stay engaged with their activity trackers and subsequently create positive behavior change by rewarding the user in the game for an increase their activity.
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Notes
- 1.
Fitbit is a registered trademark and service mark of Fitbit, Inc. BitRun is designed for use with the Fitbit platform. This product is not put out by Fitbit, and Fitbit does not service or warrant the functionality of this product.
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© 2016 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Gawley, R., Morrow, C., Chan, H., Lindsay, R. (2016). BitRun: Gamification of Health Data from Fitbit® Activity Trackers. In: Ahmed, M., Begum, S., Raad, W. (eds) Internet of Things Technologies for HealthCare. HealthyIoT 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 187. Springer, Cham. https://doi.org/10.1007/978-3-319-51234-1_12
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