Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation

  • Kaouther RaiesEmail author
  • Maha Khemaja
  • Yemna Mejbri
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 176)


A Game Based Learning System (GBLS) constitutes an interesting learning environment. However, many problems are facing the general adoption of learning approaches based on this system. For instance, complexity of GBLS design process and problems of integrating learning outcomes with fun aspects constitute the major challenges. Therefore, novice game designer have not only to acquire specific skills and expertise but also to acquire them in an efficient and active pedagogical manner. For that aim, extraction and representation of knowledge related to GBLSs design become necessary to render possible accessibility and transfer of that knowledge to novice actors and further to meet aforementioned challenges. In this context the use of learning ontology techniques based on semantic annotation of gameplay description seems promising as it facilitates knowledge extraction, elicitation process, and grants more formal knowledge representation which allows answering to growing needs of sharing data within and across organizations and actors.


GBLS Gameplay Automatic knowledge extraction Ontology learning 


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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017

Authors and Affiliations

  1. 1.Faculty of Economic Sciences and Management of SfaxSfaxTunisia
  2. 2.The Higher Institute of Applied Sciences and Technology of SousseSousseTunisia
  3. 3.National School of Computer Sciences of TunisiaMannoubaTunisia
  4. 4.Prince Research Group, ISITComUniversity of SousseSousseTunisia

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