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Social Mpower: An Educational Game for Energy Efficiency

  • Aikaterini BourazeriEmail author
  • Jeremy Pitt
  • Sylvester Arnab
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 176)

Abstract

A number of serious games have been developed for energy systems that act as an educational tool and help energy consumers to better understand concepts such as resource allocation, electricity prices and grid sustainability. In such gamified environments, players use technology to solve environmental problems including greener environment, optimised energy and water infrastructure, sustainable resources and reduced energy use. Social Mpower game is a representation of an autonomous energy community for local power generation and distribution in which the participants have to avoid a collective blackout by individually reducing their energy consumption by synchronising and coordinating their actions. Our experimental hypothesis is that collective awareness can be enhanced by appropriate features of the game interface, and therefore to increase the opportunities and prospects for successful collective action (e.g to avoid a blackout).

Keywords

Educational game Energy efficiency Serious games 

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017

Authors and Affiliations

  • Aikaterini Bourazeri
    • 1
    Email author
  • Jeremy Pitt
    • 2
  • Sylvester Arnab
    • 1
  1. 1.Disruptive Media Learning LabCoventry UniversityCoventryUK
  2. 2.Imperial College LondonLondonUK

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