Skip to main content

An Instrument for Creativity Potentiation - Remote Experiment

  • Conference paper
  • First Online:
Interactive Collaborative Learning (ICL 2016)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 545))

Included in the following conference series:

  • 1384 Accesses

Abstract

Kolb and Fry (1975) showed that experiment – based learning is a good way to improve the accumulation of knowledge. The concept succeeds to direct attention on the fact that education is a conservative system based on routines and habits. Creative thinking is not manifested in this environment, so the question is the following: is it necessary to renounce at these routines and habits? Ancient Greeks said that “…from nothing is born… nothing…” encouraging knowledge accumulation. The knowledge base is formed using convergent thinking which introduced learning routines and habits that eliminate possible variations and, step by step, to reach the final point of the demonstration. But creativity is based on divergent thinking. This paper does not aim to cover the entire educational landscape and principles, but wants to illustrate the manner in which a piece of technology, that began to support more and more learning by experience, can increase creativity potential. It is about remote experiment. Analysis of the relationship between remote experiment, as a tool to stimulate creativity, and the classic learning shows that this instrument represents a good connection with the real world in spite of the fact that it is manifested in the virtual environment. The effects of the experiments in virtual environment, positive in general, are limited by the problems of the Internet connectivity and by the laboratories unequally endowment.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Bass, R.: Disrupting ourselves: the problem of learning in higher education. Educause Rev. 47(2), 23–33 (2012)

    Google Scholar 

  2. Estes, C.: Promoting student – centered learning in experiential education. J. Exper. Educ. 26(2), 141–160 (2004)

    Article  Google Scholar 

  3. Kolb, D.A.: Experiential Learning: Experience as the Source of Learning and Development. Prentice Hall, Engelwood Cliffs (1984)

    Google Scholar 

  4. Desler, M.: Creativity as open concept. Natur und Geistewissenschaften, 7–20 (2008). Hirzel, S. (ed.) Stuttgard

    Google Scholar 

  5. Zitter, I., de Brujin, E., Simons, R.J., tenCate, O.: The role of professional objects in technology enhanced learning environments in higher education. Interact. Learn. Environ. 20(2), 119–140 (2012)

    Article  Google Scholar 

  6. Beetham, H., Sharpe, R.: Rethinking Pedagogy for Digital Age. Routledge, New York (2013)

    Google Scholar 

  7. Steffens, K.: Self regulated learning in technology enhanced learning environment: lessons of a European peer review. Eur. J. Educ. 41(3–4), 353–379 (2006)

    Article  Google Scholar 

Download references

Acknowledgment

This paper created in the frame of the TEMPUS IV Project ICo – op - 2012–2015.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Vlad Jinga .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Samoilă, C., Ursuțiu, D., Jinga, V. (2017). An Instrument for Creativity Potentiation - Remote Experiment. In: Auer, M., Guralnick, D., Uhomoibhi, J. (eds) Interactive Collaborative Learning. ICL 2016. Advances in Intelligent Systems and Computing, vol 545. Springer, Cham. https://doi.org/10.1007/978-3-319-50340-0_24

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-50340-0_24

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50339-4

  • Online ISBN: 978-3-319-50340-0

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics