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A Knowledge Taxonomy for Psychotherapeutic Games
  • Priscilla Haring
  • Harald Warmelink
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)

Abstract

Most of scientific literature on computer games aimed at offering or aiding in psychotherapy has little information on how the game exactly relates to the relatively recent development of the ‘third wave’ of behavioural psychotherapy, which includes metacognition. This paper first introduces metacognition and subsequently studies five cases of psychotherapeutic games (Personal Investigator, Treasure Hunt, Ricky and the Spider, Moodbot and SuperBetter) by looking at them through the lens of Blooms’ Revised Taxonomy of Knowledge. The paper offers design recommendations for future (metacognitive) psychotherapeutic games.

Keywords

Cognitive Behavioural Therapy Computer Game Obsessive Compulsive Disorder Conceptual Knowledge Knowledge Level 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  1. 1.Independent Media PsychologistAmsterdamThe Netherlands
  2. 2.HKU University of the Arts UtrechtUtrechtThe Netherlands

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