Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players

  • Pejman SajjadiEmail author
  • Andreas Lo-A-Njoe
  • Joachim Vlieghe
  • Olga De Troyer
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)


This paper presents the results of a research on investigating whether tailoring the game mechanics and interaction modality of a game has an impact on the game experience of the player in the case of players with a high bodily-kinesthetic intelligence (with respect to the theory of Multiple Intelligences). For this purpose, we designed and developed a game called LeapBalancer, and evaluated it with a group of kinesthetic and a group of non-kinesthetic players. The results of the evaluation show that considering the intelligences of the players during game design matters and affects their game experience. In addition, we analyzed the players’ in-game behavior to explain the results. The finding are also important for learning games, since research suggest that good game experience is positively correlated with improved learning.


Recommendation System Interaction Modality Game Experience Leap Motion Multiple Intelligence 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Pejman Sajjadi
    • 1
    Email author
  • Andreas Lo-A-Njoe
    • 1
  • Joachim Vlieghe
    • 1
  • Olga De Troyer
    • 1
  1. 1.Department of Computer Science, WISEVrije Universiteit BrusselBrusselsBelgium

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