Serious Games: Valuable Tools for Cultural Heritage

  • Stavroula Bampatzia
  • Ioannis Bourlakos
  • Angeliki Antoniou
  • Costas Vassilakis
  • George Lepouras
  • Manolis Wallace
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10056)

Abstract

Open image in new window Wishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5 games were designed for social networks to accomplish user profiling, to promote the museum and the application through social network dissemination, to introduce museum items and themes and to also function as visit souvenirs. The games are also presented in a generic framework for games in cultural heritage, which has been used successfully in the past.

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Stavroula Bampatzia
    • 1
  • Ioannis Bourlakos
    • 1
  • Angeliki Antoniou
    • 1
  • Costas Vassilakis
    • 1
  • George Lepouras
    • 1
  • Manolis Wallace
    • 2
  1. 1.Human-Computer Interaction and Virtual Reality Lab, Department of Informatics and TelecommunicationsUniversity of PeloponneseTripolisGreece
  2. 2.Knowledge and Uncertainty Research Laboratory, Department of Informatics and TelecommunicationsUniversity of the PeloponneseTripolisGreece

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