Abstract
This chapter reflects on luminary work on the use of digital media for the therapeutic benefit and well-being of a wide range of people. It also discusses the importance of multidisciplinarity, end user participation in design, and the future of new technologies of inclusive well-being. A summary of the chapters included in this book is also presented.
Keywords
- Alternative realities
- Serious games
- Rehabilitation
- Therapy
- Virtual environments
- CVAA
- Multidisciplinarity
- Ethics
- Multimodal sensory environments
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Reference
Choi BC, Pak AW (2006) Multidisciplinarity, interdisciplinarity and transdisciplinarity in health researchservices, education and policy: 1. Definitions, objectives, and evidence of effectiveness. Clin Invest Med 29(6):351–364
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Brooks, A.L., Brahnam, S., Kapralos, B., Jain, L.C. (2017). An Overview of Recent Advances in Technologies of Inclusive Well-Being. In: Brooks, A., Brahnam, S., Kapralos, B., Jain, L. (eds) Recent Advances in Technologies for Inclusive Well-Being. Intelligent Systems Reference Library, vol 119 . Springer, Cham. https://doi.org/10.1007/978-3-319-49879-9_1
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DOI: https://doi.org/10.1007/978-3-319-49879-9_1
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Publisher Name: Springer, Cham
Print ISBN: 978-3-319-49877-5
Online ISBN: 978-3-319-49879-9
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