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The Use of Physical Artefacts in Undergraduate Computer Science Teaching

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Abstract

This paper describes the introduction of the use of physical artefacts in the teaching of the undergraduate curriculum in the Department of Computer Science at Middlesex University. The rationale for the change is discussed, together with a description of the various technologies and the areas in which they were deployed. We conclude with a discussion of the outcomes of the work and the conclusions reached, prime amongst which are that the policy has been successful in motivating and engaging students, with a resultant improvement in student progression.

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Correspondence to Edward Currie .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Currie, E., James-Reynolds, C. (2017). The Use of Physical Artefacts in Undergraduate Computer Science Teaching. In: Vincenti, G., Bucciero, A., Helfert, M., Glowatz, M. (eds) E-Learning, E-Education, and Online Training. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 180. Springer, Cham. https://doi.org/10.1007/978-3-319-49625-2_15

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  • DOI: https://doi.org/10.1007/978-3-319-49625-2_15

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-49624-5

  • Online ISBN: 978-3-319-49625-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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