Abstract
In this paper, we present the effective of Learning system based on Android operating system in Physics. The objective of this system is to advice student to learn Physics more convenient through mobile platform. The design approaches and functional components of this system were described and this application was developed on Knowledge. A quasi-experimental design of the pretest, posttest for non-randomized control group design was employed for this project. And, it was divided the result by the research purposes into 2 parts: developing the Mobile application for students and testing and evaluating the system. Black box technique was used to evaluate application performances and Questionnaires were applied to measure user satisfaction with system usability by experts and students.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Assay, J.: The future of technology in K-12 arts education. In: Forum on Technology in Education: Envisioning the Future Proceedings, Washington, D.C, p. 15, 1–2 December 1999
The Mobile Learning Network, Information. http://www.molenet.org.uk/
Azuma, R.T.: A survey of augmented reality. Presence: Teleoperators Virtual Environ. 6(4), 355–385 (1999). (August 1997). Cambridge, MA. The MIT Press 3
Zhou, F., Duh, H.B.L., Billinghurst, M.: Trends in augmented reality tracking, interaction and display: a review of ten years of ISMAR. In: IEEE International Symposium on Mixed and Augmented Reality, Cambridge, UK, 15–18 September 2008
Johnson, L., Levine, A., Smith, R., Stone, S.: Simple augmented reality. In: The 2010 Horizon Report, Austin, TX, pp. 21–24. The New Media Consortium (2010)
Lee, K.: Augmented reality in education and training. TECH TRENDS 56(2), 13–21 (2012)
Hwang, G.-J., Wu, P.-H., Ke, H.-R.: An interactive concept map approach to supporting mobile learning activities for natural science courses. Comput. Educ. J. 57, 2272–2280 (2011)
Laouris, Y., Laouri, R.: Can information and mobile technologies serve to close the gap and accelerate development? In: Proceeding of MLearning 2006, Alberta, Canada, 22–26 October (2006)
Pérez-López, D., Contero, M.: Delivering educational multimedia contents through an augmented reality application: a case study on its impact on knowledge acquisition and retention tojet. Turk. Online J. Educ. Technol. 12(4), 19–28 (2013)
Akçayır, M., Akçayır, G., Pektaş, H.M., Ocak, M.A.: Augmented reality in science laboratories. Comput. Hum. Behav. 57(C), 334–342 (2016)
Adamo-Villani, N., Wright, K.: Smile: an immersive learning game for deaf and hearing children. In: ACM Proceedings of SIGGRAPH 2007 Educators Program. ACM Publications, San Diego (2007)
Kaufmann, H., Meyer, B.: Simulating educational physical experiments in augmented reality. In: ACM SIGGRAPH ASIA 2008 Educators Programme, SIGGRAPH ASIA 2008, New York, NY, USA, pp. 1–8. ACM (2008)
Sevillano-Garcia, M.L., Vazquez-Cano, E.: The impact of digital mobile devices in higher education. Educ. Technol. Soc. 18(1), 106–118 (2015)
Sharples, M.: The design of personal mobile technologies for lifelong learning. Comput. Educ. 34(3), 177–193 (2000)
Rattanachai, R., Luebangyai, S., Kularbphettong, K.: Developing a lifestyle of thai buddhist knowledge mobile application. In Proceeding of 6th World Conference on Educational Sciences (2014)
Javatechig. “Rapid Application Development Model”, Information. http://javatechig.com/se-concepts/rapid-application-development-model
Kularbphettong, K., Putglan, R., Tachpetpaiboon, N., Tongsiri, C., Roonrakwit, P.: Developing of mLearning for discrete mathematics based on android platform. In: 7th World Conference on Educational Sciences, (WCES-2015), pp. 793–796 (2015)
Acknowledgments
The authors gratefully acknowledge the financial subsidy provided by Suan Sunandha Rajabhat University.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Kularbphettong, K., Limphoemsuk, N. (2017). The Effective of Learning by Augmented Reality on Android Platform. In: Vincenti, G., Bucciero, A., Helfert, M., Glowatz, M. (eds) E-Learning, E-Education, and Online Training. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 180. Springer, Cham. https://doi.org/10.1007/978-3-319-49625-2_14
Download citation
DOI: https://doi.org/10.1007/978-3-319-49625-2_14
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-49624-5
Online ISBN: 978-3-319-49625-2
eBook Packages: Computer ScienceComputer Science (R0)