Abstract
The traditional assembly simulation is designed for product design system which doesn’t support 3D interaction, and the design is very complicated. This paper proposes a new strategy and an algorithm to construct an assembly animation in VE. Engine components are used to realize animation as building blocks. Algorithm and process about how to construct engine components as well as parameters’ transfer between components are presented. The method will decrease designers’ burden and improve the production efficiency. At last, two examples are given to verify the feasibility of this strategy.
Keywords
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Cheng, C., Lu, B.A.: Interactive animation software construction in virtual environments. Appl. Mech. Mater. 635–637, 515–518 (2014)
Cheng, C., Li, L.Y.: Adaptive animation design method for virtual environments. In: Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (GRAPP 2015), INSTICC, pp. 356–361 (2015)
Navarre, D., Palanque, P., Bastide, R., Schyn, A., Winckler, M., Nedel, L.P., Freitas, C.M.D.S.: A formal description of multimodal interaction techniques for immersive virtual reality applications. In: Costabile, M.F., Paternò, F. (eds.) INTERACT 2005. LNCS, vol. 3585, pp. 170–183. Springer, Heidelberg (2005). doi:10.1007/11555261_17
Wang, P., Li, Y., Yu, L., Zhang, J.: A novel assembly simulation method based on semantics and geometric constraint. Assembly Autom. 36, 34–50 (2016)
Coros, S., Thomaszewski, B., Noris, G., Sueda, S., Forberg, M., Summer, R.W., Matusik, W., Bickel, B.: Computational design of mechanical characters. ACM Trans. Graph. 32(4), 83:1–83:12 (2013)
Ceylan, D., Li, W., Mitra, N.J., Agrawala, M., Pauly, M.: Designing and fabricating mechanical automata from mocap sequences. ACM Trans. Graph. 32(6), 186:1–186:11 (2013)
Lessin, D., Fussell, D., Miikkulainen, R.: Open-ended behavioral complexity for evolved virtual creatures. In: Proceedings of the 2013 Genetic and Evolutionary Computation Conference, pp. 335–342. ACM (2013)
Liu, H.X.: CATIA Digital Prototype Motion Simulation Explanation, 2nd edn. China Machine Press, Beijing (2013). (in Chinese)
Cheng, C., Deng, J., Chen, D.: Temporal assembly model for virtual environment. In: Human System Interactions, pp. 948–953. IEEE (2008)
Acknowledgements
This paper is funded by the National Natural Science Foundation of China (Grant NO. 61370135). This paper is partially supported by Beijing Key Discipline Program.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Zhang, J., Cheng, C., Ge, W., Zhang, T., Zhu, H., Mounir, S. (2017). Constructing Kinematic Animation of Products in Virtual Assembly Environments. In: Xhafa, F., Patnaik, S., Yu, Z. (eds) Recent Developments in Intelligent Systems and Interactive Applications. IISA 2016. Advances in Intelligent Systems and Computing, vol 541. Springer, Cham. https://doi.org/10.1007/978-3-319-49568-2_44
Download citation
DOI: https://doi.org/10.1007/978-3-319-49568-2_44
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-49567-5
Online ISBN: 978-3-319-49568-2
eBook Packages: EngineeringEngineering (R0)