Abstract
Globalisation of media industries in regards to sourcing and casting of artists, content, locations for filming, image, video and audio treatment has brought geo-graphically and culturally diverse teams together in projects ranging from video games and ads to major studio live-action and animated features. This new concept of teams however presents several issues as well as advantages and new opportunities. This chapter aims to present a holistic view on the issues present in e-collaboration. We introduce the field of e-collaboration and virtual teams. We propose a new categorization of e-collaboration tools. Further we examine the issues regarding culture, trust, human-computer interaction, social systems and management associated with e-collaboration and virtual teams. The perspective of knowledge management is discussed in the final section. In order to achieve optimal results from e-collaboration, companies should acknowledge and address the discussed issues in addition to organizational and technical issues.
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Rodič, B. (2016). Issues of e-Collaboration and Knowledge Management in Media Industries. In: Lugmayr, A., Stojmenova, E., Stanoevska, K., Wellington, R. (eds) Information Systems and Management in Media and Entertainment Industries. International Series on Computer Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-49407-4_13
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DOI: https://doi.org/10.1007/978-3-319-49407-4_13
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