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A Two-Phase Dialogue Game for Skeptical Preferred Semantics

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Logics in Artificial Intelligence (JELIA 2016)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 10021))

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Abstract

In this paper we propose a labelling based dialogue game for determining whether a single argument within a Dung argumentation framework is skeptically preferred. Our game consists of two phases, and determines the membership of a single argument within the extension, assuming optimal play by dialogue participants. In the first phase, one player attempts to advance arguments to construct an extension not containing the argument under consideration, while the second phase verifies that the extension is indeed a preferred one. Correctness within this basic game requires perfect play by both players, and we therefore also introduce an overarching game to overcome this limitation.

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Notes

  1. 1.

    i.e., only those arguments for which there is a directed path according to the defeat relation to the focal argument in the graph generated by the argumentation framework.

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Correspondence to Nir Oren .

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Shams, Z., Oren, N. (2016). A Two-Phase Dialogue Game for Skeptical Preferred Semantics. In: Michael, L., Kakas, A. (eds) Logics in Artificial Intelligence. JELIA 2016. Lecture Notes in Computer Science(), vol 10021. Springer, Cham. https://doi.org/10.1007/978-3-319-48758-8_41

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  • DOI: https://doi.org/10.1007/978-3-319-48758-8_41

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