The Narrative Quality of Game Mechanics

  • Bjarke Alexander LarsenEmail author
  • Henrik Schoenau-Fog
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10045)


This paper will introduce and discuss a new model for understanding the relation between narrative and games, by looking at the narrative quality of game mechanics. First, a review of the terms “Narrative” and “Game Mechanics” is made, and defined in this context, before a literature review, based on both narratological and ludological sources. From this, a model is presented and described, which encompasses the previous research as well as defining a clear relation between mechanics, context, story, and narratives of games. This model is intended for both design and analysis of games, and has been developed to cover a lack of definition of how game mechanics create narrative through their own definitions and their relation to the context and storytelling of the game. This model, still in an infant stage, shows potential, but still requires rigorous testing in several areas.


Brave new ideas Game mechanics Narrative Story Interactive storytelling Narrative quality Aesthetics 


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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  1. 1.Department of Architecture, Design and Media Technology, Section of MedialogyAalborg UniversityCopenhagenDenmark

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