Abstract
Location-based narratives are a form of digital interactive storytelling where a reader’s physical movement triggers narrative events. Unlike traditional hypertext the poetics of these narratives is poorly understood, meaning that it is difficult to build effective authoring tools or to train new writers. In this paper we present our experience of authoring an interactive location-based narratives, focused on the creation of a story ‘The Isle of Brine’ set on the island of Tiree. Our experience highlights the primacy of location in the authoring process, and both pragmatic and aesthetic considerations for the design of the narrative.
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Notes
- 1.
We would like to thank Professor Alan Dix for his support during the Tiree Tech Wave, our fellow participants who contributed enormously to our experience, and our colleagues on StoryPlaces - funded by The Leverhulme Trust (RPG-2014-388).
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Millard, D.E., Hargood, C. (2016). Location Location Location: Experiences of Authoring an Interactive Location-Based Narrative. In: Nack, F., Gordon, A. (eds) Interactive Storytelling. ICIDS 2016. Lecture Notes in Computer Science(), vol 10045. Springer, Cham. https://doi.org/10.1007/978-3-319-48279-8_40
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DOI: https://doi.org/10.1007/978-3-319-48279-8_40
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