The Character as Subjective Interface

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10045)

Abstract

This paper re-frames virtual interactive characters as “subjective interfaces” with the purpose of highlighting original affordances for interactive storytelling through conversation. This notion is theoretically unpacked in the perspectives of narratology, interaction design and game design. Existing and imagined scenarios are presented in which subjective interfaces are elevated as core interaction mechanics. Finally, technical challenges posed by this approach are reviewed alongside relevant existing research leads.

Keywords

Theoretical foundations Interface Narratology Game design 

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  1. 1.LabLabLab, Department of Design and Computation ArtsConcordia UniversityMontréalCanada
  2. 2.LUDOV, Department of Art History and Film StudiesUniversité de MontréalMontréalCanada

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