Advertisement

Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human

  • Kangsoo KimEmail author
  • Ryan Schubert
  • Greg Welch
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10011)

Abstract

We explore how and in what ways the surrounding environment can be an important factor in human perception during interactions with virtual humans. We also seek to leverage any such knowledge to increase the sense of Social/Co-Presence with virtual humans. We conducted a user study to explore the influence of environmental events on social interaction between real and virtual humans in a Mixed Reality setting. Specifically we tested two different treatments to see the effects on Social/Co-Presence: (i) enhanced physical-virtual connectivity/influence via a real fan blowing on virtual paper, and (ii) the virtual human’s corresponding awareness of the environmental factor as she looks at the fan and holds the fluttering paper. While a statistical analysis for the study did not support the positive effects of the two treatments, we have developed some new insights that could be useful for future studies involving virtual humans.

Keywords

Virtual humans Social Presence Co-Presence Physical-virtual connectivity Environment-Aware Behaviors Plausibility 

Notes

Acknowledgments

The work presented in this publication is supported primarily by the Office of Naval Research (ONR) Code 30 under Dr. Peter Squire, Program Officer (ONR awards N00014-14-1-0248 and N00014-12-1-1003). The authors would like to thank the members of the SREAL, UCF including Salam Daher, Jason Hochreiter, Eric Imperiale, Myungho Lee, Dr. Andrew Raij.

References

  1. 1.
    Bailenson, J.N., Blascovich, J., Beall, A.C., Loomis, J.M.: Interpersonal distance in immersive virtual environments. Pers. Soc. Psychol. Bull. 29(7), 819–833 (2003)CrossRefGoogle Scholar
  2. 2.
    Blascovich, J.: Social influence within immersive virtual environments. In: Schroeder, R. (ed.) The Social Life of Avatars. Computer Supported Cooperative Work, pp. 127–145. Springer, London (2002)CrossRefGoogle Scholar
  3. 3.
    Harms, C., Biocca, F.: Internal consistency and reliability of the networked minds measure of social presence. In: Annual International Presence Workshop, pp. 246–251 (2004)Google Scholar
  4. 4.
    Lee, M., Kim, K., Daher, S., Raij, A., Schubert, R., Bailenson, J., Welch, G.: The wobbly table: increased social presence via subtle incidental movement of a real-virtual table. In: Proceedings of IEEE Virtual Reality, pp. 11–17 (2016)Google Scholar
  5. 5.
    Slater, M.: Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos. Trans. Roy. Soc. Lond. Ser. B Biol. Sci. 364(1535), 3549–3557 (2009)CrossRefGoogle Scholar

Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  1. 1.The University of Central FloridaOrlandoUSA
  2. 2.The University of North Carolina at Chapel HillChapel HillUSA

Personalised recommendations