Abstract
Building virtual humans is a task of formidable complexity. We believe that, especially when building agents that interact with biological humans in real-time over multiple sensorial channels, graphical, data flow oriented programming environments are the development tool of choice. In this paper, we describe a toolbox for the system control and block diagramming environment Simulink that supports the construction of virtual humans. Available blocks include sources for stochastic processes, utilities for coordinate transformation and messaging, as well as modules for controlling gaze and facial expressions.
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This work was partially supported by “Moving Stories” Canadian SSHRC grant.
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Bernardet, U., Saberi, M., DiPaola, S. (2016). Simulink Toolbox for Real-Time Virtual Character Control. In: Traum, D., Swartout, W., Khooshabeh, P., Kopp, S., Scherer, S., Leuski, A. (eds) Intelligent Virtual Agents. IVA 2016. Lecture Notes in Computer Science(), vol 10011. Springer, Cham. https://doi.org/10.1007/978-3-319-47665-0_54
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DOI: https://doi.org/10.1007/978-3-319-47665-0_54
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