Abstract
This chapter examines how learning games are defined theoretically and pedagogically. It explores the relationship between simulation and game through examples from commercial and academically produced digital tools. Concepts of virtual vs. real and media vs. method that continue to be central concerns in the field of learning technologies are also discussed.
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Warren, S.J., Jones, G. (2017). What Is (and Is Not) a Learning Game?. In: Learning Games. Advances in Game-Based Learning. Springer, Cham. https://doi.org/10.1007/978-3-319-46829-7_2
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DOI: https://doi.org/10.1007/978-3-319-46829-7_2
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