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Co-creation of a Digital Game to Support Language Revitalisation

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Cooperative Design, Visualization, and Engineering (CDVE 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9929))

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Abstract

Many Aboriginal languages are becoming extinct due to lack of fluent speakers. Computer games offer a way to help teach these languages in a fun and engaging way. However, computer games like all technology objects are based in the culture of their creators. In this paper we describe a project where we co-designed a language application for mobile phone with the Gugu Badhun, an Aboriginal community from north Queensland Australia. The participatory action research process allowed our Aboriginal partners to embed their own culture in the games, leading to a product that supported their goals and aspirations for language renewal. This collaboration has not only provided a way to sustain their language, but also added capacity to their community in ICT development.

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Correspondence to Dianna Hardy .

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© 2016 Springer International Publishing AG

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Hardy, D., Forest, E., McIntosh, Z., Gertz, J., Myers, T. (2016). Co-creation of a Digital Game to Support Language Revitalisation. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2016. Lecture Notes in Computer Science(), vol 9929. Springer, Cham. https://doi.org/10.1007/978-3-319-46771-9_24

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  • DOI: https://doi.org/10.1007/978-3-319-46771-9_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-46770-2

  • Online ISBN: 978-3-319-46771-9

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