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Serious Game and Wearable Haptic Devices for Neuro Motor Rehabilitation of Children with Cerebral Palsy

  • Ilaria BortoneEmail author
  • Daniele Leonardis
  • Massimiliano Solazzi
  • Caterina Procopio
  • Alessandra Crecchi
  • Lucia Briscese
  • Paolo Andre
  • Luca Bonfiglio
  • Antonio Frisoli
Conference paper
Part of the Biosystems & Biorobotics book series (BIOSYSROB, volume 15)

Abstract

Cerebral palsy (CP) is a group of disorders that affect the development of movement and posture, resulting in limited activities. To optimize pediatric neuro-rehabilitation and to complement conventional occupational therapies, serious game based therapies for upper limb (UL) rehabilitation have been developed or adapted for the pediatric field during recent years. In this work, we present the design and development of UL rehabilitation scenario for CP patients, based on Serious Games (SG) and enhanced by immersive virtual reality (VR) with haptic feedback to increase engagement and provide rich, congruent multi-sensory feedback during virtual interaction.

Keywords

Virtual Reality Cerebral Palsy Haptic Feedback Haptic Device Cerebral Palsy Patient 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Notes

Acknowledgments

This work has been funded from the EU FP7 project n. 601165 WEARHAP “WEARable HAPtics for robots and humans”.

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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Ilaria Bortone
    • 1
    Email author
  • Daniele Leonardis
    • 1
  • Massimiliano Solazzi
    • 1
  • Caterina Procopio
    • 1
  • Alessandra Crecchi
    • 2
  • Lucia Briscese
    • 2
  • Paolo Andre
    • 2
    • 3
  • Luca Bonfiglio
    • 2
  • Antonio Frisoli
    • 1
  1. 1.PERCRO LaboratoryScuola Superiore Sant’AnnaPisaItaly
  2. 2.Neurorehabilitation Unit, Department of NeuroscienceUniversity Hospital of PisaPisaItaly
  3. 3.University of SienaSienaItaly

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