Operationalization and Measurement of Evaluation Constructs

  • Katharina Emmerich
  • Natalya Bogacheva
  • Mareike Bockholt
  • Viktor Wendel
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9970)


This chapter deals with the operationalization and measurement of evaluation constructs, an important and challenging part of the serious games evaluation process. Hereby, advices will be given on what has to be measured and how to quantify an abstract concept. Thus, the chapter makes two main contributions. First, general data gathering methods are described and discussed in terms of advantages and disadvantages. Second, main psychological concepts and evaluation constructs relevant in the context of serious games, as well as their theoretical foundations, are introduced. In order to support the reader on planning future serious game evaluations, a list and description of concrete techniques and questionnaires addressing concepts like motivation, player experience, learning outcomes, health, well-being, and attitudes are compiled.


Operationalization Measurement methods Player experience Psychological constructs Evaluation 


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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  • Katharina Emmerich
    • 1
  • Natalya Bogacheva
    • 2
  • Mareike Bockholt
    • 3
  • Viktor Wendel
    • 4
  1. 1.Entertainment Computing GroupUniversity of Duisburg-EssenDuisburgGermany
  2. 2.Moscow State UniversityMoscowRussia
  3. 3.Graph Theory and Complex Network Analysis GroupTU KaiserslauternKaiserslauternGermany
  4. 4.Multimedia Communications LabTU DarmstadtDarmstadtGermany

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