Entertainment Computing and Serious Games

Volume 9970 of the series Lecture Notes in Computer Science pp 284-305


The Experimental Method as an Evaluation Tool in Serious Games Research and Development

  • Nataliya V. BogachevaAffiliated withPedagogics and Medical Psychology Department, Faculty of Higher Nursing Training, Psychology and Social Work, Sechenov First Moscow State Medical University Email author 

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This chapter aims to provide the reader with basic knowledge about the experiment as a general method that can be applied towards serious games research and evaluation. It explains the main terms and rules of the experimental design, as well as points out the main risks and difficulties to avoid. The chapter also explains the differences in possible conclusions between true experiments, quasi-experiments, and correlational studies.


Experiment Experimental design Variables Validity Biases Samples Quasi-experiment Correlational study