The Experimental Method as an Evaluation Tool in Serious Games Research and Development

Chapter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9970)

Abstract

This chapter aims to provide the reader with basic knowledge about the experiment as a general method that can be applied towards serious games research and evaluation. It explains the main terms and rules of the experimental design, as well as points out the main risks and difficulties to avoid. The chapter also explains the differences in possible conclusions between true experiments, quasi-experiments, and correlational studies.

Keywords

Experiment Experimental design Variables Validity Biases Samples Quasi-experiment Correlational study 

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Copyright information

© Springer International Publishing AG 2016

Authors and Affiliations

  1. 1.Pedagogics and Medical Psychology Department, Faculty of Higher Nursing Training, Psychology and Social WorkSechenov First Moscow State Medical UniversityMoscowRussia

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