Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility

Conference paper

DOI: 10.1007/978-3-319-46100-7_20

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9926)
Cite this paper as:
Westin T., Dupire J. (2016) Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility. In: Wallner G., Kriglstein S., Hlavacs H., Malaka R., Lugmayr A., Yang HS. (eds) Entertainment Computing - ICEC 2016. ICEC 2016. Lecture Notes in Computer Science, vol 9926. Springer, Cham


Game Accessibility (GA) has been brought to the front of the video game landscape thanks to a recent but major change in the US law called the Communications and Video Accessibility Act; GA is now a legal obligation for game developers in the US. However, there is a gap between legislation and practice of GA. This study is based upon a previous tentative curriculum framework (TCF) for GA. The questions are: What are the opinions among educators and game developers regarding the TCF? How could the TCF be redesigned? To answer the questions, the TCF was surveyed with practitioners and researchers in the GA community. This paper presents an evaluation and redesign of the TCF, divided into different categories, depending on the students’ profiles, scopes and skills. Furthermore, how the curriculum content can be created and shared is also discussed, as well as future work.


Game Accessibility Game education Curriculum Framework 

Copyright information

© IFIP International Federation for Information Processing 2016

Authors and Affiliations

  1. 1.Department of Computer and Systems ScienceStockholm UniversityKistaSweden
  2. 2.CNAM/CEDRICParisFrance

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