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Gamification pp 153-164 | Cite as

Gamification of Teaching in Higher Education

  • Dominik SiemonEmail author
  • Linda Eckardt
Chapter
Part of the Progress in IS book series (PROIS)

Abstract

Gamification has become a major aspect in many fields of academia. Motivating people to participate and engage more intensively in order to increase the outcome with the help of game mechanics has already been applied in the field of education. With our approach of gamification of university teaching, we seek to improve the learning efficiency, motivation, fun and participation by constructing GamEducation. We implemented GamEducation in a master’s level course, conducted it twice over two years and conducted several evaluations to validate our hypothesis. We found that GamEducation improves major fields of university teaching such as motivation, fun, participation and learning efficiency. However, GamEducation increases the workload for both students and teaching staff.

Keywords

Game Mechanics Improve Learning Efficiency Traditional University Education Background Story Lecturer Level 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2017

Authors and Affiliations

  1. 1.Institut für WirtschaftsinformatikTechnische Universtität BraunschweigBraunschweigGermany

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