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Introduction to Gamification: Foundation and Underlying Theories

  • Amir Matallaoui
  • Nicolai Hanner
  • Rüdiger ZarnekowEmail author
Chapter
Part of the Progress in IS book series (PROIS)

Abstract

This introductory article provides basic definitions, concepts and theories surrounding gamification that are used throughout the remainder of this book. It distinguishes gamification from other research areas, such as gameful design and serious games. It then goes on to introduce common game mechanics, achievement systems, game dynamics and aesthetics. The second part of the article focusses on underlying theories. It examines the influence of motivation theory, achievement goal theory and flow theory on gamification. The article also describes different player archetypes.

Keywords

Motivation Theory Game Dynamic Flow Theory Game Rule Player Type 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2017

Authors and Affiliations

  • Amir Matallaoui
    • 1
  • Nicolai Hanner
    • 1
  • Rüdiger Zarnekow
    • 1
    Email author
  1. 1.Information and Communication ManagementTechnical University of BerlinBerlinGermany

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