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Collaborative Design and Use of Interactive Simulations: Boost the Learning Environment in Road Vehicle Dynamics Curriculum

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Abstract

The purpose of this paper is to define a learning environment for vehicle dynamics and to describe a set of computer simulation-based experiments that have been developed to mimic real and standard road tests in vehicle performance. The paper describes three experiments that have been developed based on the learning outcomes of an automotive engineering course related to vehicle dynamics. These simulation experiments include: (i) modelling the standard coast-down to analyze the effect of head- and tail-wind and grade, in determining the aerodynamic and tire coefficients of the vehicle; (ii) braking performance evaluation based on the FMVSS 105 standard; and (iii) driver-in-the-loop analysis that analyzes the performance of various drivers in cornering manoeuvre at different conditions. These simulations are expected provide students an authentic experience of performing specific driving manoeuvres, modifying the vehicle parameters, and collecting the data with minimal concerns about the cost, time, safety, and weather conditions.

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Correspondence to Dan Centea .

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Mehrtash, M., Centea, D. (2017). Collaborative Design and Use of Interactive Simulations: Boost the Learning Environment in Road Vehicle Dynamics Curriculum. In: Chiru, A., Ispas, N. (eds) CONAT 2016 International Congress of Automotive and Transport Engineering. CONAT 2016. Springer, Cham. https://doi.org/10.1007/978-3-319-45447-4_27

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  • DOI: https://doi.org/10.1007/978-3-319-45447-4_27

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-45446-7

  • Online ISBN: 978-3-319-45447-4

  • eBook Packages: EngineeringEngineering (R0)

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