Abstract
This paper describes Moin as a user-centered design process to develop a mobile application to foster informal learning through face-to-face communication, supported with contextual language learning features and employing gamification as a motivator. The aim of Moin is to help refugee teenagers to integrate to German culture and specifically to the region of Bremen. The final product requirements are based on the findings from the state-of-the-art, literature analysis and semi-structured interviews. The overall goal of Moin proposes that such a gamified digital application can support forming of local communities that create informal learning of local language and culture and, as a result, support local integration of migrants.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Bundesamt für Migration und Flüchtlinge (BAMF): Asylgeschäftsstatistik 02/2016 (2016). http://www.bamf.de/DE/Infothek/Statistiken/Asylzahlen/asylzahlen-node.html
UN High Commissioner for Refugees (UNHCR): Facilitators and Barriers: Refugee Integration in Austria (2013). http://www.refworld.org/docid/5278dc644.html
Maitland, C.: A social informatics analysis of refugee mobile phone use: a case study of Za’atari Syrian Refugee Camp. In: TPRC 43: The 43rd Research Conference on Communication, Information and Internet Policy Paper (2015)
Strang, A., Ager, A.: Refugee integration: emerging trends and remaining agendas. J. Refugee Stud. 23(4), 589–607 (2010)
Clough, G., Jones, A.C., Mcandrew, P., Scanlon, E.: Informal learning evidence in online communities of mobile device enthusiasts. In: Ally, M. (ed.) Mobile Learning: Transforming the Delivery of Education and Training, pp. 99–112. Athabasca University Press, Edmonton (2009)
Livingstone, D.W.: Exploring the icebergs of adult learning: findings of the first Canadian survey of informal learning practices. Can. J. Study Adult Educ. 13(2), 49–72 (1999)
Deterding, S., Sicart, M., Nacke, L., O’Hara, K., Dixon, D.: Gamification: using game-design elements in non-gaming contexts. In: Extended Abstracts on Human Factors in Computing Systems, CHI 2011, pp. 2425–2428. ACM (2011)
Personal interviews in refugee camp. Personal interview by A. Lifanova, M. Karayel, M. Yildirim (2015)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Ngan, H.Y., Lifanova, A., Jarke, J., Broer, J. (2016). Refugees Welcome: Supporting Informal Language Learning and Integration with a Gamified Mobile Application. In: Verbert, K., Sharples, M., Klobučar, T. (eds) Adaptive and Adaptable Learning. EC-TEL 2016. Lecture Notes in Computer Science(), vol 9891. Springer, Cham. https://doi.org/10.1007/978-3-319-45153-4_54
Download citation
DOI: https://doi.org/10.1007/978-3-319-45153-4_54
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-45152-7
Online ISBN: 978-3-319-45153-4
eBook Packages: Computer ScienceComputer Science (R0)