Advertisement

Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum

  • Kaapo Seppälä
  • Olli I. Heimo
  • Timo Korkalainen
  • Juho Pääkylä
  • Jussi Latvala
  • Seppo Helle
  • Lauri Härkänen
  • Sami Jokela
  • Lauri Järvenpää
  • Frans Saukko
  • Lauri Viinikkala
  • Tuomas Mäkilä
  • Teijo Lehtonen
Conference paper
Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 474)

Abstract

In this paper we examine the user experience test results of Augmented Reality Adventure Game designed to Finnish Cultural Heritage Site Luostarinmäki Handicrafts Museum in Turku and discuss about the possible and preferable content, development and economic decisions and guidelines for augmented reality applications for museum and Cultural heritage sites.

Keywords

Augmented reality Mixed reality Gaming User experience Museum 

Notes

Acknowledgements

The project is funded by Tekes, the Finnish Funding Agency for Technology and Innovation. We appreciate also the partnership of public and private parties involved: Amos Anderson Art Museum, KOy Casagrandentalo, The Chemical Industry Federation of Finland, EnkeliGroup Oy, Evangelical Lutheran Church of Finland, Finnish Aviation Museum, Kilt Oy, Maritime Centre Vellamo/Museum of Kymenlaakso, Automobile and road museum Mobilia, Nimble Devices Oy, The Museum Centre of Turku, Museum of Technology, Muuritutkimus Ky, National Board of Antiquities, Silencio Oy, Turku and Kaarina Parish Union, Museum Centre Vapriikki, Vucom, Bryggman Foundation, Regional Council of Southwest Finland/Lounaispaikka.

References

  1. 1.
    Bujak, K.R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., Golubskic, G.: A psychological perspective on augmented reality in the mathematics classroom. Comput. Educ. 68, 536–544 (2013)CrossRefGoogle Scholar
  2. 2.
    Di Serio, Á., Ibáñez, M.B., Kloos, C.D.: Impact of an augmented reality system on students’ motivation for a visual art course. Comput. & Educ. 68, 586–596 (2013)CrossRefGoogle Scholar
  3. 3.
    Hyunae, L., Chung, N., Jung, T.: Examining the cultural differences in acceptance of mobile augmented reality: comparison of South Korea and Ireland. In: Tussyadiah, I., Inversini, A. (eds.) Information and Communication Technologies in Tourism 2015, pp. 477–491. Springer International Publishing, Heidelberg (2015)Google Scholar
  4. 4.
    Henrysson, A., Ollila, M.: UMAR: ubiquitous mobile augmented reality. In: Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia MUM 2004, pp. 41–45. ACM, New York © 2004 (2004)Google Scholar
  5. 5.
    Portalés, C., Lerma, J.L., Pérez, C.: Photogrammetry and augmented reality for cultural heritage applications. Photogram. Rec. 24(128), 316–331 (2009)CrossRefGoogle Scholar
  6. 6.
    Viinikkala, L., Leskinen, O.-P., Heimo, O., Korkalainen, T., Mäkilä, T., Helle, S., Pönni, V., Arimaa, J.-P., Saukko, F., Pääkylä, J., Jokela, S., Lehtonen, T.: The Luostarinmäki adventure – an augmented reality game in an open air museum. In: NODEM 2014 – Engaging Spaces – Interpretation, Design and Digital Strategies (2014)Google Scholar
  7. 7.
    Haugstvedt, A.C., Krogstie, J.: Mobile augmented reality for cultural heritage: a technology acceptance study. In: 2012 I.E. International Symposium on Mixed and Augmented Reality (ISMAR), pp. 247–255. IEEE, Atlanta, GA (2012)Google Scholar
  8. 8.
    IMDB: The Matrix - Quotes – IMDb (1999). http://www.imdb.com/title/tt0133093/quotes. Accessed 19 Dec 2015 (2015)
  9. 9.
    Milgram, P., Takemura, H., Utsumi, A., Kishino F.: Augmented reality: a class of displays on the reality-virtuality continuum. In: Proceedings of Telemanipulator and Telepresence Technologies, vol. 2351, pp. 282–292 (1994). Accessed 15 Mar 2007Google Scholar
  10. 10.
    Azuma, R.T.: A survey of augmented reality. Presence Teleoper. Virtual Environ. 6(4), 355–385 (1997). Earlier version appeared in Course Notes #9: Developing Advanced Virtual Reality Applications, ACM SIGGRAPH 1995 (Los Angeles, 6–11 August 1995), 20-1 to 20-38. The most referenced publication in the field of AR. One of 50 influential journal articles selected by MIT Press, from over 80 MIT Press journals from 1969 to 2011, covering all academic fieldsCrossRefGoogle Scholar
  11. 11.
    Google: We’re graduating from Google[x] labs (2015). https://plus.google.com/+GoogleGlass/posts/9uiwXY42tvc. Accessed 20 Dec 2015
  12. 12.
    Microsoft: Microsoft HoloLens | Official Site (2015). http://www.microsoft.com/microsoft-hololens/en-us. Accessed 20 Dec 2015
  13. 13.
    Sony (2015) SmartEyeglass Developer Edition SED-E1 (2015). http://developer.sonymobile.com/products/smarteyeglass/. Accessed 20 Dec 2015
  14. 14.
    Nokia: HERE City Lens - Viewfinder | Nokia (2015). http://company.nokia.com/en/news/media-library/image-gallery/item/here-city-lens-viewfinder. Accessed 17 Dec 2015
  15. 15.
    Taskinen, M., Lahdenoja, O., Säntti, T., Jokela, S., Lehtonen, T.: Depth sensors in augmented reality solutions. Literature Review, University of Turku Technical reports no. 10, September 2015. https://www.doria.fi/handle/10024/116043. Accessed 29 Jan 2016
  16. 16.
    Durrant-Whyte, H., Bailey, T.: Simultaneous localization and mapping: part I. IEEE Robot. & Autom. Mag. 13(2), 99–110 (2006). doi: 10.1109/MRA.2006.1638022 CrossRefGoogle Scholar
  17. 17.
    PTC: PTC Acquires Vuforia | PTC (2015). http://www.ptc.com/about/history/vuforia . Accessed 19 Dec 2015
  18. 18.
    DAQRI: Press release: DAQRI acquires augmented reality software pioneer artoolworks, makers of open source augmented reality platform, ARToolKit (2015). http://daqri.com/press_posts/press-release-daqri-acquires-augmented-reality-software-pioneer-artoolworks-makers-open-source-augmented-reality-platform-artoolkit/#.Vk3oZ3YrJLI . Accessed 19 Dec 2015
  19. 19.
    Aurasma: Aurasma Home page (2015). https://www.aurasma.com. Accessed 20 Dec 2015
  20. 20.
    Layar: Augmented Reality | Interactive Print | Layar (2015). https://www.layar.com. Accessed 20 Dec 2015
  21. 21.
    Gizmodo: I Played Minecraft With Microsoft’s HoloLens, And It Was Pretty Awesome (2015). http://gizmodo.com/i-played-minecraft-with-microsofts-hololens-and-it-was-1711830768. Accessed 17 Dec 2015
  22. 22.
    Rainio, K., Honkamaa, P., Kaisa, S.: Presenting Historical Photos using Augmented Reality. ARea 15 11– 12 June 2015, Turku, Finland (2015)Google Scholar
  23. 23.
    Pendit, U.C., Shiratuddin, N., Zaibon, S.B.: Augmented reality in visual communication: innovation in conservation of historical buildings. In: Proceedings of 2nd International Conference of Communication & Media, Penang, Malaysia, pp. 93–94 (2012)Google Scholar
  24. 24.
    Yin, R.K.: Case Study Research: Design and Methods, 3rd edn. Sage, Thousand Oaks (2003)Google Scholar
  25. 25.
    Marimon, D., Sarasua, C., Carrasco, P., Álvarez, R., Montesa, J., Adamek, T., Romero, I., Ortega, M., Gascó, P.: MobiAR: tourist experience through mobile augmented reality. In: Proceedings of 2010 NEM Summit, Barcelona, Spain (2010)Google Scholar
  26. 26.
    Turku Museum Centre: Personal interviews with museum guides (2015)Google Scholar
  27. 27.
    Mäyrä, F., Ermi, L.: Pelaajabarometri 2013: Mobiilipelaamisen nousu. University of Tampere (2014)Google Scholar
  28. 28.
    Kimppa, K.K., Heimo, O.I., Harviainen, J.T.: First dose is always freemium. In: ACM SIGCAS Computers and Society – Special Issue on Ethicomp, ETHIComp 2015, vol. 45, no. 3 (2015)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2016

Authors and Affiliations

  • Kaapo Seppälä
    • 1
  • Olli I. Heimo
    • 1
  • Timo Korkalainen
    • 1
  • Juho Pääkylä
    • 1
  • Jussi Latvala
    • 1
  • Seppo Helle
    • 1
  • Lauri Härkänen
    • 1
  • Sami Jokela
    • 1
  • Lauri Järvenpää
    • 1
  • Frans Saukko
    • 1
  • Lauri Viinikkala
    • 2
  • Tuomas Mäkilä
    • 1
  • Teijo Lehtonen
    • 1
  1. 1.Technology Research CenterUniversity of TurkuTurkuFinland
  2. 2.Department of Finnish HistoryUniversity of TurkuTurkuFinland

Personalised recommendations