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Popular Brain Computer Interfaces for Game Mechanics Control

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Multimedia and Network Information Systems

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 506))

Abstract

Brain computer interfaces become more and more available, mainly due to cheaper and better technology. Some of the devices, like NeuroSky MindWave and Emotiv EPOC became an example of the affordable apparatus that may be exploited for game interaction. At the same time most of authors, exploring brain waves interactions paradigms in games, concentrate on professional EEG devices, equipped with even hundreds of sensors, assuring high quality encephalography measures, what obviously outperform technically simplified solutions. Thus the paper provides an analysis of MindWave and Emotiv applicability for selected game interaction tasks: moving the object, selecting one of a few possibilities and interaction with the help of dialogue system. A corresponding game environment experiments were performed and analysis of control paradigms was provided.

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Correspondence to Dominik Szajerman .

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Szajerman, D., Warycha, M., Antonik, A., Wojciechowski, A. (2017). Popular Brain Computer Interfaces for Game Mechanics Control. In: Zgrzywa, A., Choroś, K., Siemiński, A. (eds) Multimedia and Network Information Systems. Advances in Intelligent Systems and Computing, vol 506. Springer, Cham. https://doi.org/10.1007/978-3-319-43982-2_11

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  • DOI: https://doi.org/10.1007/978-3-319-43982-2_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-43981-5

  • Online ISBN: 978-3-319-43982-2

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