Abstract
The second procedural modelling methodology version that will be addressed in this chapter has a modified treemap-based approach that enables the generation of virtual buildings with floor plans constrained by convex polygons. Other improvements include the input rules simplification and the incorporation of a moderation process to validate each input set (regarding syntax and geometry).
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References
Adão, T., Batista, R., Peres, E., Magalhães, L.G., António, C.: Reconstructing traversable buildings for archaeology with eras. In: Proceedings of the Virtual and Networked Organizations: Emergent Technologies and Tools—ViNOrg ’13 (2013)
Correia, V.: Conimbriga ruínas - museu monográfico. http://www.conimbriga.pt/portugues/ruinas0.html, 2002. Accessed January 2014
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Adão, T., Magalhães, L., Peres, E. (2016). Generation of Virtual Buildings Constrained by Convex Shapes. In: Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes. SpringerBriefs in Computer Science. Springer, Cham. https://doi.org/10.1007/978-3-319-42372-2_5
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DOI: https://doi.org/10.1007/978-3-319-42372-2_5
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