HandsOn: Enabling Embodied, Creative STEM e-learning with Programming-Free Force Feedback
Embodied, physical interaction can improve learning by making abstractions concrete, while online courses and interactive lesson plans have increased education access and versatility. Haptic technology could integrate these benefits, but requires both low-cost hardware (recently enabled by low-cost DIY devices) and accessible software that enables students to creatively explore haptic environments without writing code. To investigate haptic e-learning without user programming, we developed HandsOn, a conceptual model for exploratory, embodied STEM education software; and implemented it with the SpringSim interface and a task battery for high school students. In two studies, we confirm that low-cost devices can render haptics adequately for this purpose, find qualitative impact of SpringSim on student strategies and curiosity, and identify directions for tool improvement and extension.
KeywordsVirtual Environment Force Feedback Haptic Feedback Stem Education Spring Generator
We thank Melisa Orta Martinez and Allison Okamura for the HapKit, Paul Bucci for illustration assistance, and Brenna Li for study facilitation. This work was supported by NSF, and conducted under UBC BREB #H14-01763.
- 1.Bloom, B.S., Engelhart, M.D.: Taxonomy of Educational Objectives: The Classification of Educational Goals: By a Committee of College and University Examiners: Handbook 1. David McKay (1969)Google Scholar
- 5.Dourish, P.: Where the Action is: The Foundations of Embodied Interaction. MIT Press, Cambridge (2004)Google Scholar
- 6.Fleming, N., Mills, C.: Not another inventory, rather a catalyst for reflection. Improve Acad. 11, 137–155 (1992)Google Scholar
- 13.Montessori, M.: The Advanced Montessori Method, vol. 1. Frederick A. Stokes Company, New York, (1917)Google Scholar
- 14.Orta Martinez, M., Moriomoto, T., Taylor, A., Barron, A., Pultorak, J., Wang, J., Calasanz-Kaiser, A., Davis, R., Blikstein, P., Okamura, A.: 3-D printed haptic devices for educational applications. In: Haptics Symposium (2016)Google Scholar
- 15.Papert, S.: Mindstorms: Children, Computers, and Powerful Ideas, 2nd edn. Basic Books, New York (1980)Google Scholar
- 16.Piaget, J.: Science of Education and the Psychology of the Child. Orion, New York (1970)Google Scholar
- 19.Williams, R.L., Srivastava, M., Conaster, R., Howell, J.N.: Implementation and evaluation of a haptic playback system. Haptics-e 3, 160–176 (2004)Google Scholar