Abstract
Three-dimensional reconstruction of cement is becoming increasingly important in cement hydration. Although many physical experiments have been conducted on cement hydration, and various algorithms have been developed to simulate the cement hydration for a long term, few algorithms have been developed to synthesize the three-dimensional microstructure of cement. Thus, we improve the Tree-structure Vector Quantization algorithm, which is effective in Unified Device Architecture. Experimental results indicate that the synthesis process in the proposed method is shorter and easier to implement which providing the same outcomes.
Keywords
- Three-dimensional cement microstructure
- Texture synthesis
- Compute unified device architecture
- Particle swarm optimization
This is a preview of subscription content, access via your institution.
Buying options









References
袁润章. 胶凝材料学. 武汉工业大学出版社, 武汉 (1996)
Chen, W., Brouwers, H.J.H.: Mitigating the effects of system resolution on computer simulation of Portland cement hydration. Cem. Concr. Comp. 30, 779–787 (2008)
Wei, L.Y.: Texture synthesis from multiple sources. In: ACM SIGGRAPH 2003 Sketches and Applications. ACM, New York (2003)
Qin, X.J., Yang, Y.H.: Aura 3D textures. IEEE Trans. Visual Comput. Graphics 13, 379–389 (2007)
Witkin, A., Kass, M.: Reaction-diffusion textures. Comput. Graph. 25(4), 299–308 (1991)
Wei, L.-Y., Levoy, M.: Fast texture synthesis using tree-structured vector quantization. In: Akeley, K. (ed.) SIGGRAPH 2000, Computer Graphics Proceedings, pp. 479–488. ACM Press/ACM SIGGRAPH/Addison Wesley Longman (2000)
Wei, L.Y.: Texture synthesis by fixed neighborhood searching. Ph.D. dissertation. Stanford University, Stanford (2002)
Ashikhmin, M.: Synthesizing natural textures. In: 2001 ACM Symposium on Interactive 3D Graphics, March, pp. 217–226 (2001)
徐晓刚,于金辉,马利庄.多种子快速纹理合成.中国图形图像学报. 7(10), 995–999 (2002)
Efros, A.A., Freeman, W.T.: Image quilting for texture synthesis and transfer. In: Proceedings of SIGGRAPH 2001, pp. 341–347. ACM Press, New York (2001)
Liang, L., Liu, C., Xu, Y., Guo, B., Shum, H.Y.: Real-time texture synthesis by patch-based sampling. Technical Report MSR-TR-2001-40, Microsoft Research, March 2001
Cohen, M.F., Shade, J., Hiller, S., et al.: Wang tiles for image and texture generation. In: Annual Conference Series ACM SIGGRAPH 2003, pp. 286–294, San Diego (2003)
Kwatra, V., Schodl, A., Essa, I., Turk, G., Bobick, A.: Graphcut textures: image and video synthesis using graph cuts. ACM Trans. Graph. 22(3), 277–286 (2003)
Visible Cement Dataset. http://visiblecement.nist.gov
Bentz, D.P., Mizell, S., Satterfield, S., Devaney, J., George, W., Ketcham, P., Graham, J., Porterfield, J., Quenard, D., Vallee, F., Sallee, H., Boller, E., Baruchel, J.: The visible cement data set. NIST J. Res. 107(2), 137–148 (2002)
Key Laboratory of molecular Imaging, Chinese Academy of Sciences. http://www.3dmed.net
Acknowledgments
This work was supported by National Natural Science Foundation of China under Grant No. 61573166, No. 61572230, No. 61373054, No. 61472164, No. 81301298, No. 61302128, No. 61472163. Shandong Provincial Natural Science Foundation, China, under Grant ZR2015JL025. National Key Technology Research and Development Program of the Ministry of Science and Technology under Grant 2012BAF12B07-3. Science and technology project of Shandong Province under Grant No. 2015GGX101025. Jinan Youth Science & Technology Star Project under Grant No. 2013012.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Tang, K., Yang, B., Wang, L., Zhao, X., Wang, Y., Zhang, H. (2016). Three-Dimensional Cement Microstructure Texture Synthesis Based on CUDA. In: Huang, DS., Jo, KH. (eds) Intelligent Computing Theories and Application. ICIC 2016. Lecture Notes in Computer Science(), vol 9772. Springer, Cham. https://doi.org/10.1007/978-3-319-42294-7_56
Download citation
DOI: https://doi.org/10.1007/978-3-319-42294-7_56
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-42293-0
Online ISBN: 978-3-319-42294-7
eBook Packages: Computer ScienceComputer Science (R0)