Abstract
This final chapter argues that there is something really quite big missing from how we have treated cognition in human-computer interaction. Jerome Bruner has argued that cognition exists in two forms, the paradigmatic and the narrative. The former provides us with scientific and rational accounts of the world – just as we have outlined in the previous eight chapters. The narrative side of our cognition makes sense of this rationality for us. It tells us why it matters and it does so through stories. This chapter does not offer a synthesis of what we know about cognition as an embodied, embedded, extended or enactive phenomenon but argues that there is a missing narrative. What is the story of our use of interactive technology? How do we make sense of all of this scientific rationality? And does it explain why so many people ignore the world in favour of their cell phones? We very briefly suggest that one very pertinent story is that we appropriate technology – we make it our own.
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Notes
- 1.
Dating the Bronze age depends upon which part of the world we are discussing. In the Near East it is dated at between 3200 and 1200 BC or approximately 5200–3200 years ago. In China it was about 1000 years later.
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Turner, P. (2016). Post-cognitive Interaction. In: HCI Redux. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-42235-0_9
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DOI: https://doi.org/10.1007/978-3-319-42235-0_9
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