Skip to main content

How a Fab Lab Can Drive Ordinary People to Become Engineering Enthusiasts and Help to Make a Better Society

  • Conference paper
  • First Online:
Advances in The Human Side of Service Engineering

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 494))

  • 1005 Accesses

Abstract

A Fab Lab (fabrication laboratory) is such an amazing place to make (almost) anything as the Fab Lab creator, Mr Neil Gershenfeld from MIT uses to say. Many machines, tools and special spaces provides a creative and collaborative environment where students, teachers, inventors and enthusiasts can interact. There are virtually no limits boundaries because, above all, a Fab Lab is an open space for children, youth and adults. Fab LAB Facens is inside a small-forty-years-old and private college which main purpose lies on how engineering students can learn through real hands-on experimentation. This experience are based on a new hybrid methodology we call Deliverable-Based Learning (DBL) where students are lead to think on what they want to deliver as a result of their learning process and then they start a reverse build process till understand how each micro fragment (things, thoughts, process and people) interact to achieve the deliverable. Preliminary results shows that DBL by means of Fab LAB Facens can drive ordinary people to become engineering enthusiasts and help to make a better society.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Gershenfeld, N.A.: Fab: The Coming Revolution on Your Desktop—From Personal Computers to Personal Fabrication. Basic Books, New York (2005)

    Google Scholar 

  2. Walter-Herrmann, J., Bueching, C.: FabLab—Of Machines. Makers and Inventors. Transcript-Verlag, Germany (2013)

    Google Scholar 

  3. Verbelen, Y., Van Belle, D., Jelmer, T.: Experimental analysis of small scale pcb manufacturing techniques for fablabs. Int. J. Eng. Innov. Res. (IJEIR) (2013)

    Google Scholar 

  4. Ormrod, J.: Human Learning, 6th edn. Pearson, Boston (2012)

    Google Scholar 

  5. Sawyer, R.K.: Cambridge Handbook of the Learning Sciences, p. 20. Cambridge University Press, New York (2006)

    Google Scholar 

  6. Suydam, M.N., Higgins, J.L.: Activity-based learning in elementary school mathematics: recommendations from research (1977)

    Google Scholar 

  7. Macdonald, J., Twining, P.: Assessing activity–based learning for a networked course. Br. J. Educ. Technol. 603–618 (2002)

    Google Scholar 

  8. Johnson, L.F., Smith, R.S., Smythe, J.T., Varon, R.K.: Challenge-Based Learning: An Approach for Our Time Austin. The New Media Consortium, Texas (2009)

    Google Scholar 

  9. Johnson, L., Adams, S.: Challenge Based Learning: The Report from the Implementation Project. New Media Consortium. 6101 West Courtyard Drive Building One Suite 100, Austin (2011)

    Google Scholar 

  10. Hall, G.E.: Competency-based Education: A Process for the Improvement of Education. Prentice-Hall (1976)

    Google Scholar 

  11. Sampson, D., Fytros, D.: Competence models in technology-enhanced competence-based learning. In: Handbook on Information Technologies for Education and Training, pp. 155–177. Springer, Berlin (2008)

    Google Scholar 

  12. Mehalik, M.M., Doppelt, Y., Schuun, C.D.: Middle-school science through design-based learning versus scripted inquiry: better overall science concept learning and equity gap reduction. J. Eng. Educ. 97(1), 71–85 (2008)

    Article  Google Scholar 

  13. Wang, F., Hannafin, M.J: Design-based research and technology-enhanced learning environments. Educ. Technol. Res. Dev. 5–23 (2005)

    Google Scholar 

  14. Barab, S., Scott, B., Siyahhan, S., Goldstone, R., Ingram-Goble, A., Zuiker, S., Warren, S.: Transformational play as a curricular scaffold: using videogames to support science education. J. Sci. Educ. Technol. 18, 305–320 (2009)

    Article  Google Scholar 

  15. Prensky, M., Prensky, M.: Digital Game-Based Learning, vol. 1. Paragon House, St. Paul, MN (2007)

    Google Scholar 

  16. Dostál, J.: Inquiry-Based Instruction: Concept, Essence, Importance and Contribution. Palacký University, Olomouc (2015)

    Google Scholar 

  17. Kirschner, P.A., Sweller, J., Clark, R.E.: Why minimal guidance during instruction does not work: an analysis of the failure of constructivist, discovery, problem-based, experiential, and inquiry-based teaching. Educational Psychol 75–86 (2006)

    Google Scholar 

  18. Hmelo-Silver, C.E.: Problem-based learning: what and how do students learn? Educ. Psychol. Rev. (2004)

    Google Scholar 

  19. Boud, D., Feletti, G.: The Challenge of Problem-Based Learning. Psychology Press (1998)

    Google Scholar 

  20. Lee, H.J., Lim, C.: Peer evaluation in blended team project-based learning: what do students find important? J. Educ. Technol. Soc. 4, 214–224 (2012)

    Google Scholar 

  21. Blumenfeld, P.C., et al: Motivating project-based learning: sustaining the doing, supporting the learning. Educ. Psychol. 369–398 (1991)

    Google Scholar 

  22. Michaelsen, L.K., Watson, W.E., Cragin, J.P., and Fink, L.D.: Team-based learning: a potential solution to the problems of large classes. Exch.: Organ. Behav. Teaching J. 7, 18 (1982)

    Google Scholar 

  23. Hills, H.: Team-Based Learning. Gower Publishing, Ltd (2001)

    Google Scholar 

  24. Whitebread, D., Coltman, P., Jameson, H., Lander, R.: Play cognition and self-regulation: what exactly are children learning when they learn through play? Educ. Child Psychol. 2, 40–52 (2009)

    Google Scholar 

  25. Holt, J.: How Children Learn. Penguin Books, UK (1983)

    Google Scholar 

  26. Bolin, I.: Growing Up in a Culture of Respect: Childrearing in Highland Peru, 2 edn, pp. 90–99. University of Texas, Austin (2006)

    Google Scholar 

  27. Grusec, J. E.; Hastings, P. D.: Handbook of Socialization: Theory and Research, Guilford Press (2007)

    Google Scholar 

  28. Kermit B.: What Is a Deliverable in Project Management? Houston Chronicle Small Business Section, Hearst Corporation (2013)

    Google Scholar 

  29. Sebastian, N.: The Definitive Guide to Project Management, 2nd edn. Financial Times/Prentice Hall, London (2007)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Adriano D. Pila .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing Switzerland

About this paper

Cite this paper

Pila, A.D. (2017). How a Fab Lab Can Drive Ordinary People to Become Engineering Enthusiasts and Help to Make a Better Society. In: Ahram, T., Karwowski, W. (eds) Advances in The Human Side of Service Engineering. Advances in Intelligent Systems and Computing, vol 494. Springer, Cham. https://doi.org/10.1007/978-3-319-41947-3_33

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-41947-3_33

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-41946-6

  • Online ISBN: 978-3-319-41947-3

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics