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Exploratory and Collaborative Learning Experience in Immersive Environments

Implementation and Findings from an Archaeological Domain

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Immersive Learning Research Network (iLRN 2016)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 621))

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Abstract

This paper describes a multi-user learning environment in a virtual world setting. An exploratory and collaborative learning using an educational scavenger hunt metaphor form the basis for student learning and engagement in virtual world. The learning experience is based on the following elements: exploration – students explore the learning content on their own, and build a knowledge base. Cooperation and Collaboration – students cooperate and collaborate to uncover information, share findings, and gain knowledge and skills. Discussion and Reflection – students discuss and solve problems together, and exercise reflective learning. Based on this idea, three main contributions are provided in this paper: Firstly, a pedagogical model which combines immersive, online, and virtual collaboration with an exploratory teaching approach. Secondly, the learning tasks and interactions are incorporated by a flexible to use set of tools in the virtual world Open Wonderland. Finally, an experimentation study evaluating the virtual world in the learning domain Egyptology.

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Notes

  1. 1.

    http://openwonderland.org/.

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Acknowledgment

This paper is part of research resulting of visiting academic activities of Lisa Maria Tomes and Christian Gütl at the School of Information Systems. The visits were supported and sponsored by School of Information Systems and Curtin Business School, Curtin University, and Institute for Information Systems and Computer Media (IICM) at Graz University of Technology. The authors would like to thank the anonymous reviewers for their valuable suggestions to improve the quality of this paper.

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Correspondence to Christian Gütl .

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Gütl, C., Tomes, L.M., Pirker, J., Chang, V. (2016). Exploratory and Collaborative Learning Experience in Immersive Environments. In: Allison, C., Morgado, L., Pirker, J., Beck, D., Richter, J., Gütl, C. (eds) Immersive Learning Research Network. iLRN 2016. Communications in Computer and Information Science, vol 621. Springer, Cham. https://doi.org/10.1007/978-3-319-41769-1_1

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  • DOI: https://doi.org/10.1007/978-3-319-41769-1_1

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