Emotion and Attitude Modeling for Non-player Characters

  • Brian Ravenet
  • Florian Pecune
  • Mathieu Chollet
  • Catherine Pelachaud
Chapter
Part of the Socio-Affective Computing book series (SAC, volume 4)

Abstract

Within this chapter, we are presenting how game developers could take inspiration from the research in Embodied Conversational Agent to develop non-player characters capable of expressing believable emotional and social reactions. Inspired by the social theories about human emotional and social reactions, the researchers working with Embodied Conversational Agents developed different computational models to reproduce these human mechanisms within virtual characters. We are listing some of these works, comparing the different approaches and theories considered.

Keywords

Facial Expression Basic Emotion Virtual Character Virtual Agent Virtual Human 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Brian Ravenet
    • 1
  • Florian Pecune
    • 1
  • Mathieu Chollet
    • 1
  • Catherine Pelachaud
    • 1
  1. 1.LTCI, CNRS, Télécom ParisTechUniversité Paris-SaclayParisFrance

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